Kocka Plugins

Discussion in 'JS Plugin Releases (RMMV)' started by KockaAdmiralac, Nov 12, 2015.

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  1. Ozuma

    Ozuma Villager Member

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    It's me again...

     

    I would like to use Durability plug, but I need the amount of lost durability is equal to the damage / caused.

     

    Ie <durability_use: x> need that x is equal to the damage. Thus armor can be shattered quickly by critical hits, or almost ignore weak attacks. And swords will break if they hit their targets with great force / are used too much.

     

    Is there a way?

     

    Thank you!
     
    #21
  2. KockaAdmiralac

    KockaAdmiralac Cube-shaped garbage can Veteran

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    Updates!

    Durability is not v1.1.1Added option for variable durability use/increase (Requester : Ozuma)

    Follow Up Skills is not v1.0.5

    Added conditions and free follow-ups (Requester : Roguedeus)
    @Ozuma, I can modify Elemental Amplifiier to amplify elements under certain conditions, but there's no point of it to "change Cherrim to it's sunshine form".

    Also, durability script was altered as you requested.

    Description at MVPlugins isn't updated yet.

    @Roguedeus

    Added possibility of free follow up skills and possibility of follow up conditions.

    Still not supporting YF's Instant Cast, however...
     
    #22
  3. Iliketea

    Iliketea Tea lover Veteran

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    The respawning plugin was just what I was looking for!

    How ever, it doesnt seem to work. I make a event that acts as on map encounter event, and set it up like this:

    (sorry if the commands are not right , I am using the german version and the names are different)

    Battle-processing like random encounters

    >If won:

    Plugin call : KockaRespawnEvent start_timer 300 A

    > If fled:

    Plugin call : KockaRespawnEvent start_timer 300 A

    >finish

    But if I activate the event, it just disappears, no battle or anything.  Just *puff* and vanished.

    Any Idea what could be wrong o0?
     
    Last edited by a moderator: Nov 17, 2015
    #23
  4. KockaAdmiralac

    KockaAdmiralac Cube-shaped garbage can Veteran

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    @Iliketea

    Event won't auto-fade or anything, this script only does turning on and off some self switch.

    Your event in the example will have his self switch turned off after 300 seconds, so if you want to add fadeouts, you can do it with eventing, just do Set Move Route -> Change Opacity
     
    #24
  5. Iliketea

    Iliketea Tea lover Veteran

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    No, my problem is that the disappearing is the ONLY thing that happens. 

    ​The battle doesnt start, it just disappears.

    EDIT:

    Ok umm..... I guess its hard to make an event that chooses the troupe like a random encounter if you didnt set any random encounters for that map.

    So, problem solved, I was just being an air head.

    Sorry, But thank you for answering me!
     
    Last edited by a moderator: Nov 18, 2015
    #25
  6. KockaAdmiralac

    KockaAdmiralac Cube-shaped garbage can Veteran

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    Oh, oops, misread your post...

    Strange... did you try without If Won and If Escape branch?

    Try to add Wait command between plugin command and battle processing...
     
    Last edited by a moderator: Nov 18, 2015
    #26
  7. KeroTani

    KeroTani Veteran Veteran

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    My fire rod thanks you. "note: fire rod is a item in my game not my penis".
     
    #27
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  8. KockaAdmiralac

    KockaAdmiralac Cube-shaped garbage can Veteran

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    Minor updates!

    @Ozuma, now you can write JS expressions in Elemental Amplifier, so you can write numbers, or even conditions!Updated Respawn Event, bug when events don't respawn after game is saved and closed is fixed!
    Sorry, I didn't really have time for those...

    Also, I noticed (heh, heh, do you think I use URL shorteners for nothing?)  that links to some plugins are being clicked over 80 times!

    Can you please, by PM or posting it here (preferably by PM) tell me which plugins are you using in the future?

    Or is Google messing with me?
     
    Last edited by a moderator: Nov 25, 2015
    #28
  9. Ste

    Ste Veteran Veteran

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    Hi Kocka!
    I can't download the stamina bar of Dash Stamina plugins.
    Can you tell me how it should be this picture?

    Thank you :)
     
    #29
  10. KockaAdmiralac

    KockaAdmiralac Cube-shaped garbage can Veteran

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    Oh, looks like goo.gl doesn't allow links to .zip files.

    You can download it here
     
    Last edited: Sep 17, 2019
    #30
  11. zerobeat032

    zerobeat032 Rare Spawn Veteran

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    I can't seem to get the follow up skills to work at all for some reason. even with no plugins on but that one... not sure if I put it in the notetag right or what. But even with no cost on the moves or other plugins, I don't ever get a follow up... Am I doing something wrong?

    Note.PNG
     
    #31
  12. Roguedeus

    Roguedeus It's never too late to procrastinate... Veteran

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    Sorry for the late reply. I was a little absorbed in other mechanics.

    First thanks for adding the other options. I'll be checking them out soon!

    Have you decided not to add instant cast support for good, or is it just delayed? :)
     
    #32
  13. KockaAdmiralac

    KockaAdmiralac Cube-shaped garbage can Veteran

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    @zerobeat032

    I forgot to document that it's <follow_up:id> not <follow:id>

    Sorry

    @Roguedeus

    It has just been delayed.
     
    #33
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  14. Adlw

    Adlw Villager Member

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    Thank you for the update, Its more lacking that I make out a will now  ^^
     
    #34
  15. zerobeat032

    zerobeat032 Rare Spawn Veteran

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    ha, it's fine... thanks for clearing that up for me tho Kocka
     
    #35
  16. Roguedeus

    Roguedeus It's never too late to procrastinate... Veteran

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    Follow-Up Skills seems to have a problem with skills being used out of battle.

    Code:
    TypeError: Cannot read property 'freeFollow' of undefined    at Game_Actor.paySkillCost (/X:/SkyDrive/_RMMV%20Projects/Projects/Prequel%20Project/js/plugins/FollowUpSkills.js:217)    at Game_Actor.Game_Battler.useItem (rpg_objects.js:3175)    at Game_Actor.Game_Battler.useItem (/X:/SkyDrive/_RMMV%20Projects/Projects/Prequel%20Project/js/plugins/YEP_BattleEngineCore.js:2782)    at Game_Actor.Game_Battler.useItem (/X:/SkyDrive/_RMMV%20Projects/Projects/Prequel%20Project/js/plugins/YEP_JobPoints.js:356)    at Scene_Skill.Scene_ItemBase.useItem (rpg_scenes.js:957)    at Scene_Skill.useItem (rpg_scenes.js:1181)    at Scene_Skill.Scene_ItemBase.onActorOk (rpg_scenes.js:932)    at Window_MenuActor.Window_Selectable.callHandler (rpg_windows.js:896)    at Window_MenuActor.Window_Selectable.callOkHandler (rpg_windows.js:1165)    at Window_MenuActor.processOk (rpg_windows.js:1824)
     
    #36
  17. -YS-

    -YS- Veteran Veteran

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    Can the durability script have extra feature to add repair shop?

    Just like so many other game who have durability system, they can repair equipment

    at repair shop.
     
    #37
  18. KockaAdmiralac

    KockaAdmiralac Cube-shaped garbage can Veteran

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    @Roguedeus

    Oh, that's a small bug and I should fix it soon.

    @-YS-

    Temporary solution to that is to make a shop where you buy items that are regenerating durability to some items.

    But yeah, it's a nice idea and I'll try to make it as soon as possible, since I don't have really much time lately.
     
    #38
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  19. Jinell

    Jinell Villager Member

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    Hey there! I love the repsawner, it's made it much easier than me just using tons of timers and parellel events (whew!) thanks a ton!

    I have noticed that when I use a healing skill for the enemies with the durability, the game crases. It's rather odd, I have had to disable it until I can figure out why. Awesome plugins though!
     
    #39
  20. KockaAdmiralac

    KockaAdmiralac Cube-shaped garbage can Veteran

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    Did you try it without any plugins enabled except Durability?

    If it still doesn't work, open the console with F8 and paste the error that appeared.
     
    #40

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