- Joined
- Mar 14, 2014
- Messages
- 267
- Reaction score
- 485
- First Language
- French
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Koruldia Heritage is a story-driven RPG with merciful fights and non-linear progression. The game combines various exploration views in a unique pixel-painted experience.
Our brand new trailer, watch in fullscreen 1080p for the best render
Choose between predation or compassion
Most battles start when you touch an enemy. Try avoiding them or fight them on purpose. Your battle style is absolutely up to you but be careful as your actions will have a direct impact on how you and your loyal companion evolve. This four-leg creature is a reflection of you.
Customize your Korumon
Advice from Juna
Fight sequence example (predation)
Into the overworld
Exploring the overworld (surface)
Go beneath this overworld to face riskier but more rewarding challenges as different kind of monsters hide everywhere. You’ll stumble upon many shrine entrances that can lead you deep into the dungeon entrails of Korulimbo.
Get rid of the weaker monsters directly on the map
All the stories are interconnected. These people knew each other and you will have to connect the dots.
“Don’t expect many details when you dive into people’s memories!”
This explains the 16-bit pixel-art style of these sequences! Reminiscent of Super-NES RPGs like Chrono Trigger or Final Fantasy 6.
You are lost on Korulimbo, the moon of a remote planet. Reconnect with a forgotten culture and travel with your loyal companion, a creature made like you from bio-technologies that question humanity's heritage.
You and your loyal companion
A safe haven
A fixed camera PoV with some 3D depth
Koruldia Heritage comes with its unique style. We have developed a “Pixel Impasto” painting technique, free from the pixel-art limitations of the past.
We don't design “dot by dot” nor restrict to 8bits colors, but rather use a free-hand technique with multiple brushstrokes accumulating opacity through stylus pressure. This way, players get the retro vibe in a highly detailed way and take advantage of HD screens!
Design recording by Kayz
We have the same ambition for our music. Most of our musical influence comes from the RPGs of the 90s and early 2000s, but simply mimicking the style wasn't satisfying enough. Dibur spent many years refining his sound, so that it captures the true essence of classic JRPGs, but takes advantage of modern audio technology. We call this sound aesthetic “Neo-Retro” and it shares the same ideals as the “Pixel Impasto” style.
Here is an example with the battle theme:
A word to the RPG Maker community!
As a veteran of the RPG MAKER community (started as a kid with RM95, creating ridiculous things I'd rather not remember) I'm very excited to properly present this project to you. You may have heard the name before; when Koruldia was a draft prototype on VXACE, and I really hope that what it has become today will catch your eye.
Koruldia Heritage is now using the amazing RPG MAKER MV empowered with the incredible plugins from this community. I’d like to take this opportunity to thank all the JS coders. The game wouldn’t be like this if it wasn’t for their contributions:
@Yanfly @Archeia @SumRndmDde @bblizzard @Galv MogHunter and Terrax (can't tag them), I'm so afraid to forget people but I will be happy to edit the post or simply add them in the TEAM (acknowledgments) section of our landing page.
Our brand new trailer, watch in fullscreen 1080p for the best render

An original feature of Koruldia Heritage is its battle system. It includes the classic capabilities of turn-based JRPGs, yet you can hack some of the confrontations and resolve them peacefully. Will you bring your enemies to their senses?

Choose between predation or compassion
Most battles start when you touch an enemy. Try avoiding them or fight them on purpose. Your battle style is absolutely up to you but be careful as your actions will have a direct impact on how you and your loyal companion evolve. This four-leg creature is a reflection of you.

Customize your Korumon

Advice from Juna

Fight sequence example (predation)

You will explore an alien world named Korulimbo, meeting friends and foes alike.

Into the overworld

Exploring the overworld (surface)
Go beneath this overworld to face riskier but more rewarding challenges as different kind of monsters hide everywhere. You’ll stumble upon many shrine entrances that can lead you deep into the dungeon entrails of Korulimbo.

Get rid of the weaker monsters directly on the map
At the end of each shrine challenge (puzzles or battles), you’ll unlock a special room. Each shrine is linked to a sleeping master: look at the big cube at the center of the dungeon. This device allows you to dive into the memories of its dungeon master to solve a trauma of their past life. Maybe it's a dream they could not achieve, a search for closure or total madness…All the stories are interconnected. These people knew each other and you will have to connect the dots.

“Don’t expect many details when you dive into people’s memories!”
This explains the 16-bit pixel-art style of these sequences! Reminiscent of Super-NES RPGs like Chrono Trigger or Final Fantasy 6.


You and your loyal companion
Each path is different. You will navigate through an in-depth story that reacts to the way you deal with confrontation.

A safe haven

- A rich narrative experience: the story unfolds and adapts to your choices.
- A variety of camera angles: from the classic top views of Final Fantasy VI (III in the US, the game’s main influence) to fixed 3D perspectives like in Final Fantasy VII-VIII-IX.
- A non-linear exploration: there is no particular order for the dungeons, they are scattered in Koruldia’s open-world.
- A merciful battle system: you are free to choose between aggression and compassion. If, like us, you love this philosophy in Undertale, you will find the confrontations richer and more impactful.

A fixed camera PoV with some 3D depth

We don't design “dot by dot” nor restrict to 8bits colors, but rather use a free-hand technique with multiple brushstrokes accumulating opacity through stylus pressure. This way, players get the retro vibe in a highly detailed way and take advantage of HD screens!

Design recording by Kayz
Here is an example with the battle theme:
A word to the RPG Maker community!
As a veteran of the RPG MAKER community (started as a kid with RM95, creating ridiculous things I'd rather not remember) I'm very excited to properly present this project to you. You may have heard the name before; when Koruldia was a draft prototype on VXACE, and I really hope that what it has become today will catch your eye.
Koruldia Heritage is now using the amazing RPG MAKER MV empowered with the incredible plugins from this community. I’d like to take this opportunity to thank all the JS coders. The game wouldn’t be like this if it wasn’t for their contributions:
@Yanfly @Archeia @SumRndmDde @bblizzard @Galv MogHunter and Terrax (can't tag them), I'm so afraid to forget people but I will be happy to edit the post or simply add them in the TEAM (acknowledgments) section of our landing page.