NihilFox

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Hello again! I have read over all your information, i didn't know you were using my advanced map originally.

But just so you know I recently updated the advanced minimap, and I fixed the commands if you ever need to turn off the map, excuse the inaccurate documentation, the "KoTCMinimapDisable" command wasnt meant to be used, and I have updated the plugins documentation, its actually:

KoTCMinimapOn()
KoTCMinimapOff()

Which are functional in the last released update :)
Aw I see would this explain why the Enable wasnt working and would cause lag and crashing ?
Also would this work with everything turned on and allow the minimap to turn on off with out having the mini only freeze image untill map swapping? also does the minimap size through command work? I had the minimap go transparent while setting numbers from 0-150px. Thank you I will test this out.

So far seems to be working great Thank you.
 
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Scorchlicious

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The 'SetKoTCMinimapSize' seems to be broken, when it upscales the minimap it doesn't upscale the border or the minimap itself, just the parallax background and player minimap sprite. :/
(Also, the player minimap sprite seems to be a bit off, tried it with the normal resolution as well and it was still a bit off)
 

castiger

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The 'SetKoTCMinimapSize' seems to be broken, when it upscales the minimap it doesn't upscale the border or the minimap itself, just the parallax background and player minimap sprite. :/
(Also, the player minimap sprite seems to be a bit off, tried it with the normal resolution as well and it was still a bit off)
Thank you for bringing this to my attention, i will look into the minimap resize command and get it functioning correctly
And i will figure out why the player waypoint is slightly off :)
 

Scorchlicious

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Thank you for bringing this to my attention, i will look into the minimap resize command and get it functioning correctly
And i will figure out why the player waypoint is slightly off :)
Fixed the waypoint by editing lines 1044 and 1045:
"$KoTCMinimapSystem.KoTCMinimapPlayerSprite.x = Math.round($gamePlayer.x / ($dataMap.width / $KoTCMinimapSystem.CurrentMinimapSize)) + $KoTCMinimapSystem.CurrentMinimapX + $KoTCMinimapSystem.CurrentMinimapBorderThickness + 2;
$KoTCMinimapSystem.KoTCMinimapPlayerSprite.y = Math.round($gamePlayer.y / ($dataMap.height / $KoTCMinimapSystem.CurrentMinimapSize)) + $KoTCMinimapSystem.CurrentMinimapY + $KoTCMinimapSystem.CurrentMinimapBorderThickness + 4;"

By the way, apparently, when you explore, quit to the main menu and start a new game the Fog of War doesn't get reset ://
 

castiger

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Glad you have located and resolved one issue.
I believe i know why it is doing that with the fog of war, it is only reset when game system is initiated, i should be binding it to scene boot i believe, ill look into that then!
 

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Glad you have located and resolved one issue.
I believe i know why it is doing that with the fog of war, it is only reset when game system is initiated, i should be binding it to scene boot i believe, ill look into that then!
great! one more thing, is there any way i could zoom in the minimap so it doesnt show the WHOLE map at once? thanks :)
BTW, sometimes the plugin makes the game crash at launch:
 

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castiger

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That it will! In the coming update you will be able to enable player position tracking with your preferred level of zoom.

Sorry you are having trouble, if you find the error again, open the f8 or f12 console and show me the top most error / red text on the log, would help expedite the process of rooting out the issue :)
 

Scorchlicious

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That it will! In the coming update you will be able to enable player position tracking with your preferred level of zoom.

Sorry you are having trouble, if you find the error again, open the f8 or f12 console and show me the top most error / red text on the log, would help expedite the process of rooting out the issue :)
Also, will you by any chance add the possiblity to use pictures as minimaps in future updates? :hhappy:
 

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castiger

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Also, will you by any chance add the possiblity to use pictures as minimaps in future updates? :hhappy:
Sounds like another fine idea to me, I will be certain to add that to the next coming update.
Thanks again for the error code information, its possible I have solved it in this update, do let me know!

V1.63 Basic and Advanced - Added Player Follow Mode and the ability to set a hotkey to toggle a large version of the map, Fixed Some Bugs
 
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Sounds like another fine idea to me, I will be certain to add that to the next coming update.
Thanks again for the error code information, its possible I have solved it in this update, do let me know!

V1.63 Basic and Advanced - Added Player Follow Mode and the ability to set a hotkey to toggle a large version of the map, Fixed Some Bugs
Hello there. I'm using your minimap plugin for my dungeon crawler; I got this error while loading in a new game during playtesting:

1638649550683.png
1638649606226.png

In case it matters, your plugin is below all Yanfly's plugins. :kaoswt2:
 

castiger

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Hello there. I'm using your minimap plugin for my dungeon crawler; I got this error while loading in a new game during playtesting:


In case it matters, your plugin is below all Yanfly's plugins. :kaoswt2:
Hey there! Good timing i was just now looking.

Did you go into your Basic Minimap settings, and make sure that a key is bound to the Hotkey settings??

If you have had an older version of my map, you may need to re add it to the plugins list, due to recent changes more parameters need input :)
Just a couple of possibilities.
 
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Hey there! Good timing i was just now looking.

Did you go into your Basic Minimap settings, and make sure that a key is bound to the Hotkey settings??

If you have had an older version of my map, you may need to re add it to the plugins list, due to recent changes more parameters need input :)
Just a couple of possibilities.
Yes, I made sure I have your latest version. The default parameters showed that it was bound to my M key, so I didn't do anything with it.

Problem is, I don't want it to be active so early, I'd like the player to unlock it later on. And my project so far relies on loading an empty party on a blank map for it to work.

1638650636247.png
 

Scorchlicious

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Sounds like another fine idea to me, I will be certain to add that to the next coming update.
Thanks again for the error code information, its possible I have solved it in this update, do let me know!

V1.63 Basic and Advanced - Added Player Follow Mode and the ability to set a hotkey to toggle a large version of the map, Fixed Some Bugs
Also, could you add the option to disable the "fully explored" text when you fully explore a map? (it's kinda irritating having to script it out whenever the plugin gets updated lol).
BTW good job with the plugin, it's exactly what I needed! :D
EDIT: seems I can't even open my game with the updated plugin enabled :/ (and for the record, it's not the Super Tools Engine plugin because I tried opening the game without it and the same thing happened)
 

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castiger

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Also, could you add the option to disable the "fully explored" text when you fully explore a map? (it's kinda irritating having to script it out whenever the plugin gets updated lol).
BTW good job with the plugin, it's exactly what I needed! :D
EDIT: seems I can't even open my game with the updated plugin enabled :/ (and for the record, it's not the Super Tools Engine plugin because I tried opening the game without it and the same thing happened)
Try the last version i uploaded, 1.632, that is an odd issue ive been unable to recreate! But my modification could possibly fix it for you, give it a try and let me know! :)

I also added in this version another plugin parameter to disable the notification audio and pop up when a map is fully explored.
 
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Scorchlicious

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Try the last version i uploaded, 1.632, that is an odd issue ive been unable to recreate! But my modification could possibly fix it for you, give it a try and let me know! :)

I also added in this version another plugin parameter to disable the notification audio and pop up when a map is fully explored.
Still crashes for me, got no clue as to why though. Awesome new features though :)
 

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castiger

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V1.633 Possibly fixed your issue by allowing the parameters to be set not just upon Title Screen, but the booting of the game in general. Its what I suspect the problem is :)

Thank you for your patience in the matter, and your error reports, perhaps this last version will fix it, I hope!
 

Scorchlicious

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V1.633 Possibly fixed your issue by allowing the parameters to be set not just upon Title Screen, but the booting of the game in general. Its what I suspect the problem is :)

Thank you for your patience in the matter, and your error reports, perhaps this last version will fix it, I hope!
Haha, it's finally fixed! Good job!
Found another bug though, when using player follow mode, the map is a few pixels bigger than it should be, the old map is behind it, pushed a few pixels aside. When you go near the edge of the map, it starts to be blank. Also, the minimap is still a bit off by a few pixels in relation to where the player is.
 

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castiger

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Haha, it's finally fixed! Good job!
Found another bug though, when using player follow mode, the map is a few pixels bigger than it should be, the old map is behind it, pushed a few pixels aside. When you go near the edge of the map, it starts to be blank. Also, the minimap is still a bit off by a few pixels in relation to where the player is.
I'm pleased to hear we are making a form of progress.

I believe I've located the source of your last issue, I've uploaded the possible fix in 1.7 :)

We will hunt down the bug until it is no more!

V1.7 Basic and Advanced - Fixed Major Positional issues when moving map to custom positions, fixed some bugs, fixed overlapping of map border.
 
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I'm pleased to hear we are making a form of progress.

I believe I've located the source of your last issue, I've uploaded the possible fix in 1.7 :)

We will hunt down the bug until it is no more!

V1.7 Basic and Advanced - Fixed Major Positional issues when moving map to custom positions, fixed some bugs, fixed overlapping of map border.
The game no longer crashes with this version [nice work, btw], but neither your plugin commands or script calls to disable the map work.
 

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