castiger

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I originally made this for MV but made it compatible with MZ so I figured I should post a link to it here in the MZ plugins section as well, the original post is at this link:
KoTC Autoscaling Optimized Minimap MV/MZ


Here are some pictures.

Screenshot3.jpg
Twisty turny cave? No problem!
Screenshot1.jpg
Weave your way through complicated areas with the help of a birds eye view.
Screenshot2.jpg

Choose which pictures you want to show on the minimap, on the events notes you which them to be visible on.
MV3D compatable.
KoTC Minimap Screenshot.jpg
 
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castiger

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V1.2 Made some optimizations, allowed custom coloring of the player indicator, fixed some strange issues, fixed icons being too small on a very large map.
 

castiger

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V 1.45 Fixed battle issue.
V 1.42 Fixed more minor issues, made more optimizations.


V1.4 Fixed some MZ Issues


V 1.3 Added the ability to use the default system border for the minimap.
 

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V1.52 Fixed X Y positioning and other minor issues
 

castiger

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1.531 Optimizations!
 

castiger

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1.532 Fixed more bugs for those who found them.
 

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V1.63 Added Player Follow Mode, and hotkey to toggle Large Map. Fixed more bugs.
 

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After the initial success with one event, I set up four different events on the same map to detect who is in which slot in my current party, and fortunately it managed to work as intended, with the events changing image to match the party members even as I swapped their positions around in formation. This will be a great tool for immersive scene design.
Finally finished the first hand-drawn map! It took me a week, but I'm so proud!
Actual line of code I just had to write for a plugin:

return Object.keys(this._shopStock).map(key => key.split(",")).map(element => element.map(value => Number(value))).filter(key => key[0] === mapId && key[1] === eventId);

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