castiger

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Add to an events notes to make use of it, range is optional, color can
be a hexcode or a word refering to one.

Allows you to show visual on screen waypoints for whatever event you wish,
using colored dots and squares, for better clarity of locations of various
game objects.



! Scroll to the bottom for Plugin Commands and Script Calls. !
! But the notes just below are vital for usage of the system. !





Works for page comments as well, exact same format. If page changes, and the new page has a minimap comment, it will adapt to the new pages comment setup. If the new page has no comment, the event will be removed from the minimap.

Do not use both Event Notes, and Page Comments for a single event at the same time, only one is needed per event.

If an event is erased, its waypoint will be removed.






Add to an events notes to make use of it, range is optional, color can
be a hexcode or a word refering to one.

<KoTC Waypoint Picture: PICTURENAME YOFFSET VISIBILITYRANGE>
<KoTC Waypoint Dot: COLOR YOFFSET VISIBILITYRANGE>
<KoTC Waypoint Arrow: COLOR YOFFSET VISIBILITYRANGE>
<KoTC Waypoint Square: COLOR YOFFSET VISIBILITYRANGE>




Picture Waypoint Example:
<KoTC Waypoint Picture: Dwarf1 -48>


Shows Dwarf1 from the pictures folder just above the screen location of the event, if it is off screen it'll hug the edge of the screen in its direction.
The -48 represents a Y Offset upward 48 pixels.



Green Dot Example:
<KoTC Waypoint Dot: green 0>


Shows a green dot just above the screen location of the event, if it is off screen it'll hug the edge of the screen in its direction.
With a YOffset of 0, it will be in the default position.





Red Dot Within 10 Tiles Example:
<KoTC Waypoint Dot: red -48 10>


Shows a red dot just above the screen location of the event, if it is off screen it'll hug the edge of the screen in its direction. If it is more than 10 tiles away, it will stop being visible.
With a YOffset of -48, it will be in 48 pixels upward.






Green Arrow Example:
<KoTC Waypoint Arrow: green 48>


Shows a green arrow just above the screen location of the event, if it is off screen it'll hug the edge of the screen in its direction.
With a YOffset of 48, it will be in 48 pixels downward.





Red Arrow Within 10 Tiles Example:
<KoTC Waypoint Arrow: red 24 10>


Shows a red arrow just above the screen location of the event, if it is off screen it'll hug the edge of the screen in its direction. If it is more than 10 tiles away, it will stop being visible.
With a YOffset of 24, it will be in 24 pixels downward.








Blue Square Example:
<KoTC Waypoint Square: blue -96>


Shows a blue square just above the screen location of the event, if it is off screen it'll hug the edge of the screen in its direction.
With a YOffset of -96, it will be in 96 pixels upward.





Purple Square Within 10 Tiles Example:
<KoTC Waypoint Square: purple 0 10>


Shows a purple square just above the screen location of the event, if it is off screen it'll hug the edge of the screen in its direction. If it is more than 10 tiles away, it will stop being visible.
With a YOffset of 0, it will be in the default position.

Plugin Commands:

Plugin Command: RemoveActiveWaypoint eventid
Script Call: RemoveActiveWaypoint(eventid)
Removes the waypoint for the specified event until map change.



Terms of Usage: Free to use for commercial and non commercial use as long as you credit me. If you were to make a game commercially with my script id appreciate it if you messaged me about it.
 
Last edited:

ShadowDragon

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while I saw this plugin earlier today, not through the forum,
there are 3 things that comes to mind (no offense). but it
does miss 2 things (personally though), but also a cool feature.

1), animated arrows (because dots and square can be there.
arrows for exit points so similair (KoTC Waypoint Arrow: red 10 true)
to animate, leaving out "true" is automatic false, or if you set
red 10 false, it would be the same as false.

2) a feature if you have one, you can remove an active one,
this can be done with a selfswitch if elimated/taken over,
but what if you want it off entirely? by a plugin command,
RemoveWaypoints(all) to remove all the active once?

3) this one is a bit personal reference, but still a nice feature,
like Script: KoTC Waypoint Arrow: red 10 "filename"
this way, you can customize the dot to a chest icon, or "?"
for something hidden or secret thing, or with another like a
bag icon as for NPC or House that sell/buy trades etc?

the plugin is amazing though, but I hope you can at least
add point 1 and or 2 into it, 3 as a bonus :) (I use MV, so it might
come in handy :)

awesome plugin though =) keep up the nice work.
 

castiger

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while I saw this plugin earlier today, not through the forum,
there are 3 things that comes to mind (no offense). but it
does miss 2 things (personally though), but also a cool feature.

1), animated arrows (because dots and square can be there.
arrows for exit points so similair (KoTC Waypoint Arrow: red 10 true)
to animate, leaving out "true" is automatic false, or if you set
red 10 false, it would be the same as false.

2) a feature if you have one, you can remove an active one,
this can be done with a selfswitch if elimated/taken over,
but what if you want it off entirely? by a plugin command,
RemoveWaypoints(all) to remove all the active once?

3) this one is a bit personal reference, but still a nice feature,
like Script: KoTC Waypoint Arrow: red 10 "filename"
this way, you can customize the dot to a chest icon, or "?"
for something hidden or secret thing, or with another like a
bag icon as for NPC or House that sell/buy trades etc?

the plugin is amazing though, but I hope you can at least
add point 1 and or 2 into it, 3 as a bonus :) (I use MV, so it might
come in handy :)

awesome plugin though =) keep up the nice work.
Hey! Thank you for your thougjts, im glad that you like it overall!
Ill add a command for disabling and enabling the waypoint system.

There is one for removing an active waypoint, and i will look into animating the arrows for a vertical hover animation :)

The 3rd thing is in the advanced version on the itch.io!
 

castiger

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V1.3 Added ability to have custom y offset for better positioning the onscreen waypoint
 

Muk adel heid

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What about custom images for waypoints?, also variable "Y" position so we could animate them.

Nice plugin mate.
 

castiger

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V1.4 Waypoints Usable with Page Comments for far greater control over waypoint visibility.
Fixed erased events waypoints still showing.

The custom images are a function of the Advanced version, but I will compromise and allow it in the basic in the next update. :)
And I will look into adding variance.

Thank you!
 

castiger

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V1.5 Support for Looping Maps, allowed usage of Pictures for waypoints!

Next goal is the animated/variable waypoint locations :)
 

ShadowDragon

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@castiger I got 1 question on the waypoints plugin,
while images are allowed for customasation, would it be
possible for a 4th argoments when set to "false" within
a certain range?

for example (as above)

Red Arrow Within 10 Tiles Example:
<KoTC Waypoint Arrow: red 24 10> (red arrow, 24 pixels above, visible at 10 tiles).

Red Arrow Within 10 Tiles Example:
<KoTC Waypoint Arrow: red 24 20 5>
red arrow, 24 pixels above, visible at 20 tiles away, removed within/at 5 tiles away.

this was something in game on enenmies with dots, and when in range (visible)
they are gone.

if the 4th argement isn't set, it stays on the events, but I thought, it would be ideally
usefull for enemies and other occations?

its only a suggestions, but it works nicely :)
 

castiger

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Hey there again Shadow!
Yes it would be possible, ill add that next time i update it!

V1.5001 Minor bugfix!
 

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