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CriticalAnimation - 2016/03/10

Creator name: kotonoha*

Overview
Animation plays when a critical hit happens

Feature
- You can set Animation ID through parameter

Animation ID plays when a critical hit occurs.

Note: applies to all critical attacks, including from enemies.

Preview
8YU4nWF.gif


HLd1gxV.gif


Credit and Thanks: kotonoha*

Terms of Use- Free for commercial and non-commercial use.

License - MIT License: http://opensource.org/licenses/mit-license.php

JavaScript:
// --------------------------------------------------------------------------
//
// CriticalAnimation
//
// Copyright (c) kotonoha*
// This software is released under the MIT License.
// http://opensource.org/licenses/mit-license.php
//
// 2016/03/10 ver1.0 First release
//
// --------------------------------------------------------------------------
/*:
 * @plugindesc Animation plays when a critical hit happens
 * @author kotonoha* (http://ktnh5108.pw/)
 *
 * @help
 * As critical hit occur, an animation is added.
 *
 * @param AnimationID
 * @desc Animation ID plays when a critical hit occurs.
 * @default 0
 *
*/

(function() {

    var parameters = PluginManager.parameters('CriticalAnimation');
    var AnimationID = Number(parameters['AnimationID']);
    
    Sprite_Damage.prototype.setup = function(target) {
        var result = target.result();
        if (result.missed || result.evaded) {
            this.createMiss();
        } else if (result.hpAffected) {
            this.createDigits(0, result.hpDamage);
        } else if (target.isAlive() && result.mpDamage !== 0) {
            this.createDigits(2, result.mpDamage);
        }
        if (result.critical) {
            if (AnimationID != 0) {
                target.startAnimation(AnimationID, false, 0);
            }
            }
    };

})();

You can download js file from the thread attachment or Dropbox link: https://www.dropbox.com/s/dy2rjxpchgte2sv/CriticalAnimation.js?dl=1

__________

StateColor - 2016/03/03

Creator name: kotonoha*

Overview
Changes the character's color tone affected by status effects

Feature
Changes the color tone of character graphic affected by status effect.

In Note box for States you want to change, input color tone as shown below.

Changing color tone (Specify color tone: red, green, blue, gray with commas)
Code:
<chara_tone:***,***,***,***>

Example 1: Petrified (stone) character (gray)
Code:
<chara_tone:0,0,0,255>

Example 2: Zombie status character (green)
Code:
<chara_tone:-150,-100,-180,90>

※If stacking occur, first color applied state is the first priority.

Note: State Color applies to Actors only, not enemies.
While it's possible for enemy to change color as actors. Seen from MPP_VanishState (Translucent Effect)
Someone who's familiar with javascript have to modify this plugin feature in if they want to.

Credit and Thanks: kotonoha*

Terms of Use- Free for commercial and non-commercial use.

License - MIT License: http://opensource.org/licenses/mit-license.php

JavaScript:
//=============================================================================
//
// StateColor.js
//
// Copyright (c) kotonoha*
// This software is released under the MIT License.
// http://opensource.org/licenses/mit-license.php
//
// 2016/03/03 ver1.0 First release
//
//=============================================================================

/*:
 * @plugindesc Changes the character's color tone affected by status effects
 * @author kotonoha* (http://ktnh5108.pw/)
 *
 * @help Changes the color tone of character graphic affected by status effect.
 * In Note box for States you want to change, input color tone as shown below.
 *
 * Changing color tone (Specify color tone: red, green, blue, gray with commas)
 * <chara_tone:***,***,***,***>
 *
 * Example 1: Petrified (stone) character (gray)
 * <chara_tone:0,0,0,255>
 *
 * Example 2: Zombie status character (green)
 * <chara_tone:-150,-100,-180,90>
 *
 * ※If stacking occur, first color applied state is the first priority.
 *
 */

(function() {

    var Sprite_Actor_prototype_refreshMotion = Sprite_Actor.prototype.refreshMotion;
    
    Sprite_Actor.prototype.refreshMotion = function() {
        Sprite_Actor_prototype_refreshMotion.call(this);
        
        var statesID = this._actor._states;
        
        if (statesID.length != 0) {
            for (var i=0,max=statesID.length; i<max; i++) {
                var nowStateID = statesID[i];
                if ($dataStates[nowStateID].meta.chara_tone !== undefined) {
                    var tone = $dataStates[nowStateID].meta.chara_tone.split(",");
                    this._mainSprite._colorTone = [tone[0],tone[1],tone[2],tone[3]];
                }
            }
        }else{
            this._mainSprite._colorTone = [0,0,0,0];
        }
    }

})();

You can download js file from the thread attachment or Dropbox link: https://www.dropbox.com/s/nvxs9g1wi6rryx5/StateColor.js?dl=1
 

Attachments

  • CriticalAnimation.js
    1.2 KB · Views: 12
  • StateColor.js
    1.6 KB · Views: 10

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