tale

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EscapeLostGold - 2016.05.16 ver1.1

Creator name: kotonoha*

Overview
You lose your gold when you run away in battle
Amount of gold lost is calculated 25% of total gold amount from monsters in battle.

Note1: Since escape rate has been modified, it may conflict with other battle plugins.
Note2: When all monsters escapes, party doesn't lose gold. (Count towards victory)

Feature
- You can change loss rate % from parameter (Default: 0.25)
- lost Message in parameter as well
- lostMaxGold for Maximum amount of gold lost

Preview
RfgpmnH.png


Credit and Thanks: kotonoha*

Terms of Use- Free for commercial and non-commercial use.

License - MIT License: http://opensource.org/licenses/mit-license.php

You can download js file from the thread attachment or Dropbox link: https://www.dropbox.com/s/je7shh58yi7yzq4/EscapeLostGold.js?dl=1
 

Attachments

  • EscapeLostGold.js
    2.6 KB · Views: 10
Last edited:

ave36

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This may cause trouble if one wants to insert special "gold farming" monsters who drop ridiculous amount of gold. Escaping them would result in an excessively hefty penalty.

Maybe insert a notetag for such monsters that adjusts the penalty specially for them?
 

tale

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@ave36 I'm not a plugin creator, not sure how to add a notetag.

You can make a "gold farming" monster escape within amount of turns. When all monsters escapes, party doesn't lose gold.
 

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