MapNameinSaveData ver1.0 - 2016/06/13
Creator name: kotonoha*
Overview
Shows the current map name in save data
Feature
"Display Name" as a map name for the save data.
Preview
Credit and Thanks: kotonoha*
Terms of Use- Free for commercial and non-commercial use.
License - MIT License: http://opensource.org/licenses/mit-license.php
You can download js file from the thread attachment or Dropbox link: https://www.dropbox.com/s/7scdmzkw0680n5f/MapNameinSaveData.js?dl=1
Creator name: kotonoha*
Overview
Shows the current map name in save data
Feature
"Display Name" as a map name for the save data.
Preview

Credit and Thanks: kotonoha*
Terms of Use- Free for commercial and non-commercial use.
License - MIT License: http://opensource.org/licenses/mit-license.php
JavaScript:
// --------------------------------------------------------------------------
//
// MapNameinSaveData.js
//
// Copyright (c) kotonoha*
// This software is released under the MIT License.
// http://opensource.org/licenses/mit-license.php
//
// 2016/06/13 ver1.0 First release
//
// --------------------------------------------------------------------------
/*:
* @plugindesc Shows the current map name in save data
* @author kotonoha*
* @help "Display Name" as a map name for the save data.
*
*/
(function() {
DataManager.makeSavefileInfo = function() {
var info = {};
info.globalId = this._globalId;
info.title = $dataSystem.gameTitle;
info.mapname = $gameMap.displayName();
info.characters = $gameParty.charactersForSavefile();
info.faces = $gameParty.facesForSavefile();
info.playtime = $gameSystem.playtimeText();
info.timestamp = Date.now();
return info;
};
Window_SavefileList.prototype.drawContents = function(info, rect, valid) {
var bottom = rect.y + rect.height;
if (rect.width >= 420) {
this.drawGameMapName(info, rect.x + 192, rect.y, rect.width - 192);
if (valid) {
this.drawPartyCharacters(info, rect.x + 220, bottom - 4);
}
}
var lineHeight = this.lineHeight();
var y2 = bottom - lineHeight;
if (y2 >= lineHeight) {
this.drawPlaytime(info, rect.x + 190, rect.y, rect.width - 192);
}
};
Window_SavefileList.prototype.drawGameMapName = function(info, x, y, width) {
if (info.mapname) {
this.drawText(info.mapname, x, y, width);
}
};
})();
You can download js file from the thread attachment or Dropbox link: https://www.dropbox.com/s/7scdmzkw0680n5f/MapNameinSaveData.js?dl=1