KR MultiBalloons

Kino

EIS Game Dev
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Version Number: 1.01



Introduction:This is a small plugin that allows you to prefix multiple events on the current map with balloons.


Afterwards you can call them with a function on a single event on the map, instead of having multiple events


on a map to loop through balloons for specific events.


This can be useful if you want a group of people to have balloons overhead in a crowd.
 


Instructions/How To Use:Insert a notetag like below; the notetag name is not case sensitive.


This notetag is placed inside of your map event.


Example:


//NoteTags

//Standard Tag
//Will display the balloon ID when called
<krreqBln: <balloonID> >

//Interrupt Tag
//Will display the baloonID when called, and pause when speaking to an event.
<krreqBln: 1, interrupt >
//Note: interrupt is case sensitive here

//Script Calls

//Will wait before ending balloon animation (Can be looped).
KR.Functions.startBalloonsWait()

//No wait (Do not use this with a loop!).
KR.Functions.startBalloons()






In-game Examples:

Regular Tag Example:





Interruption Tag Example:





Function Call:









Please see the below attachment to use this plugin.


Terms of Use:Free for both commercial and non-commercial use.Credit with the name Kino.


Thanks:Thank you to anyone who decides to use this script; I appreciate it!


If there are any bugs/issue, please contact me via message on the forums. I want to try and make the script as extensible/flexible as possible, so if you have an ideas also


please message me.

View attachment MultiBalloons.js
 
Last edited by a moderator:

Harken_W

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Very useful! Thanks
 

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