- Joined
- Nov 27, 2015
- Messages
- 556
- Reaction score
- 794
- First Language
- English
- Primarily Uses
- RMMV
Version Number: 1.01
Introduction:This is a small plugin that allows you to prefix multiple events on the current map with balloons.
Afterwards you can call them with a function on a single event on the map, instead of having multiple events
on a map to loop through balloons for specific events.
This can be useful if you want a group of people to have balloons overhead in a crowd.
Instructions/How To Use:Insert a notetag like below; the notetag name is not case sensitive.
This notetag is placed inside of your map event.
Example:
//NoteTags
//Standard Tag
//Will display the balloon ID when called
<krreqBln: <balloonID> >
//Interrupt Tag
//Will display the baloonID when called, and pause when speaking to an event.
<krreqBln: 1, interrupt >
//Note: interrupt is case sensitive here
//Script Calls
//Will wait before ending balloon animation (Can be looped).
KR.Functions.startBalloonsWait()
//No wait (Do not use this with a loop!).
KR.Functions.startBalloons()
In-game Examples:
Please see the below attachment to use this plugin.
Terms of Use:Free for both commercial and non-commercial use.Credit with the name Kino.
Thanks:Thank you to anyone who decides to use this script; I appreciate it!
If there are any bugs/issue, please contact me via message on the forums. I want to try and make the script as extensible/flexible as possible, so if you have an ideas also
please message me.
View attachment MultiBalloons.js
Introduction:This is a small plugin that allows you to prefix multiple events on the current map with balloons.
Afterwards you can call them with a function on a single event on the map, instead of having multiple events
on a map to loop through balloons for specific events.
This can be useful if you want a group of people to have balloons overhead in a crowd.
Instructions/How To Use:Insert a notetag like below; the notetag name is not case sensitive.
This notetag is placed inside of your map event.
Example:
//NoteTags
//Standard Tag
//Will display the balloon ID when called
<krreqBln: <balloonID> >
//Interrupt Tag
//Will display the baloonID when called, and pause when speaking to an event.
<krreqBln: 1, interrupt >
//Note: interrupt is case sensitive here
//Script Calls
//Will wait before ending balloon animation (Can be looped).
KR.Functions.startBalloonsWait()
//No wait (Do not use this with a loop!).
KR.Functions.startBalloons()
In-game Examples:
Regular Tag Example:
Interruption Tag Example:
Function Call:
Interruption Tag Example:
Function Call:
Please see the below attachment to use this plugin.
Terms of Use:Free for both commercial and non-commercial use.Credit with the name Kino.
Thanks:Thank you to anyone who decides to use this script; I appreciate it!
If there are any bugs/issue, please contact me via message on the forums. I want to try and make the script as extensible/flexible as possible, so if you have an ideas also
please message me.
View attachment MultiBalloons.js
Last edited by a moderator:

