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I'm trying to make a game using Kread-Ex's Ar Tonelico-inspired battle system (vid below) , but I've come to a bit of a bump.




I am not a scripter, but I can understand what's going on under the hood well enough to make minor changes to this script (number of hits, hit rate, classes, animations, add reyvetail attacks, etc) but one thing is going way over my head. When you don't have a reyvetail in your party and the battle is long and drawn out, the harmo bar will inevitably hit 100%. When that happens, if the player unleashes the harmo attack, the game will crash because harmonics were not initialized.




I tried looking for some sort of universal set harmonitcs to zero at start of battle variable so I could switch it to 1 or more, but couldn't find such a thing.

What I was wondering is if anyone knew of a way to make it so that when there is no reyvetail in the party, when the harmo bar reaches 100% the char will be able to launch a harmo attack.

Either that or a way to remove the harmo bar altogether.

Thanks!

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Hello! I would like to know if there are any pluggings or any way to customize how battles look?
I was thinking that when you start the battle for it to appear the eyes of your characters and opponents sorta like Ace Attorney.
Sadly I don't know how that would be possible so I would be needing help! If you can help me in any way I would really apreciate it!
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