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Oh wow easier than I thought thanks! Works perfectly@Icenick if you want something that the player is moving, use a condition branch above it
with scriptcall: $gamePlayer.isMoving() if im correctly, than the range part.
this should help on detection, but you can look around this or use a switch on moving
when ON, it detect, else, it does not![]()
I got a tiny suggestion,
is it possible, if he guard is on the cliff, you get reconized/seen when on the side edge
or front, when the guard is on the edge as well.
would be be possible to add if the player is +1 of the edge?