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Interior and exterior large round tower - big enough to move around in. With screenshots in spoilers to show how they can look.
Most of my edits are of resources where the terms prohibit posting, but I do have a few rtp edits which I thought might be useful for other people. I think I have more if I sit down and go hunting, but in the meantime here are some recolours.
First off, children, because you can never have too many children.
Mack - I think for these you might also need to own VX, but I'm not sure, perhaps someone could clarify this point for me. (I have VX, so it has never bothered me.)
credit Mack - note, these were done so that I would have some very young children, they are, therefore, smaller than standard Ace children.
Adults
Some tables/altars, because who wants pink all the time?
Sideways kitchen. You will see that there are 2 sizes. The larger maintains the original one tile size of the counters. This means that when you put the side piece on, it goes on to a fourth tile. That's not always convenient, so there is a slightly smaller size where the whole thing fits onto 3 tiles. This does mean, though, that you cannot use the variations, which are all full sized.
If you use the tiles with the little saucepan or kettle, credit White Patisserie.
Because poor people often do not have sophisticated equipment, here is a clunky wheelbarrow in 2 sizes
Obviously, credit Enterbrain for all those.
For this next one, credit Rico from FSM
This one is not an edit. It's on another thread, but I thought I may as well put it here so that everything is together. I find the animation works best at speed 4 and frequency 5.
credit Kes
Doors
One tile high doors can look a bit silly as sprites always hit their heads on the top of the opening, and 2 tile high doors don't always fit, so let's have a compromise, and go for one and a half tile high doors. Plus some recolours. The default door opening graphics will not fit, so to save you making them, here they are as well.
A dilapidated window for your abandoned/neglected house
An abandoned boat. Note: You MUST own XP to use this. The first boat is pure XP. The second one has been further edited for use in Ace - the shadow has been changed and it is much less pixelated.
Round Towers - big enough to walk around in, have a fight in, do what you like in. Outside version as well. Please note the credit requirements, they are a bit different from the usual.
Credits: Enterbrain, obviously, plus Palladinthug and Mundy for the spiral steps (REStaff Resources April 2015) edited by me (Kes). Pillar Kes
Here's a screenshot to show how it looks in game. In a spoiler to save a bit of space.
And external
Screenshot - gain in spoiler as this post is getting long
Terms of use: Free for non-commercial and commercial use.
Credit must be given to those I have named as providing the base resource. e.g. Enterbrain
Credit to me is normally not required (though if you want to, I shan't stop you). Credit is required for anything where I specify "credit Kes".
Interior and exterior large round tower - big enough to move around in. With screenshots in spoilers to show how they can look.
Most of my edits are of resources where the terms prohibit posting, but I do have a few rtp edits which I thought might be useful for other people. I think I have more if I sit down and go hunting, but in the meantime here are some recolours.
First off, children, because you can never have too many children.
Mack - I think for these you might also need to own VX, but I'm not sure, perhaps someone could clarify this point for me. (I have VX, so it has never bothered me.)
credit Mack - note, these were done so that I would have some very young children, they are, therefore, smaller than standard Ace children.
4-directional walking behaviour sprites
Sweeping maid - from the rtp, and then the women from People6
These were very fiddly to do, so
Credit - Kes and, because she gave significant help on the arm movement, cosmickitty. Plus Enterbrain, obviously.
Mack's old man and old woman - because not every old person uses a walking stick or walks with their hands behind their backs. I changed Mack's heads for Ace heads so that they blend better with other sprites.
Credit Mack and, because they took me ages, credit Kes.
Recolours of the old woman from People1. One day I may find the time/energy/skill to have her walking with her arms in a more normal position. Until then...
Sweeping maid - from the rtp, and then the women from People6
These were very fiddly to do, so
Credit - Kes and, because she gave significant help on the arm movement, cosmickitty. Plus Enterbrain, obviously.
Mack's old man and old woman - because not every old person uses a walking stick or walks with their hands behind their backs. I changed Mack's heads for Ace heads so that they blend better with other sprites.
Credit Mack and, because they took me ages, credit Kes.
Recolours of the old woman from People1. One day I may find the time/energy/skill to have her walking with her arms in a more normal position. Until then...
Sideways kitchen. You will see that there are 2 sizes. The larger maintains the original one tile size of the counters. This means that when you put the side piece on, it goes on to a fourth tile. That's not always convenient, so there is a slightly smaller size where the whole thing fits onto 3 tiles. This does mean, though, that you cannot use the variations, which are all full sized.
If you use the tiles with the little saucepan or kettle, credit White Patisserie.
Because poor people often do not have sophisticated equipment, here is a clunky wheelbarrow in 2 sizes
Obviously, credit Enterbrain for all those.
For this next one, credit Rico from FSM
This one is not an edit. It's on another thread, but I thought I may as well put it here so that everything is together. I find the animation works best at speed 4 and frequency 5.
credit Kes
Doors
One tile high doors can look a bit silly as sprites always hit their heads on the top of the opening, and 2 tile high doors don't always fit, so let's have a compromise, and go for one and a half tile high doors. Plus some recolours. The default door opening graphics will not fit, so to save you making them, here they are as well.
An abandoned boat. Note: You MUST own XP to use this. The first boat is pure XP. The second one has been further edited for use in Ace - the shadow has been changed and it is much less pixelated.
Round Towers - big enough to walk around in, have a fight in, do what you like in. Outside version as well. Please note the credit requirements, they are a bit different from the usual.
Credits: Enterbrain, obviously, plus Palladinthug and Mundy for the spiral steps (REStaff Resources April 2015) edited by me (Kes). Pillar Kes
Here's a screenshot to show how it looks in game. In a spoiler to save a bit of space.
[
Screenshot - gain in spoiler as this post is getting long
Terms of use: Free for non-commercial and commercial use.
Credit must be given to those I have named as providing the base resource. e.g. Enterbrain
Credit to me is normally not required (though if you want to, I shan't stop you). Credit is required for anything where I specify "credit Kes".
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