Laboratory tileset

vandingo

Warper
Member
Joined
Sep 18, 2016
Messages
3
Reaction score
0
First Language
English
Primarily Uses
Hi I would greatly appreciate I'd someone open heartedly make me a rtp style laboratory tile for MV :) By laboratory, I mean stuffs like a chemistry set, xray machines, incinerator, and other doctor like things. I guess it's SciFi in short. Thanks in advance <3
 
Last edited:

mlogan

Global Moderators
Global Mod
Joined
Mar 18, 2012
Messages
15,586
Reaction score
8,647
First Language
English
Primarily Uses
RMMV

vandingo

Warper
Member
Joined
Sep 18, 2016
Messages
3
Reaction score
0
First Language
English
Primarily Uses

mlogan

Global Moderators
Global Mod
Joined
Mar 18, 2012
Messages
15,586
Reaction score
8,647
First Language
English
Primarily Uses
RMMV
You may need to see what is available for Ace with the mindset of resizing them for MV. There are many topics on here that tell you how to do that.

When you're looking for resources, GrandmaDeb's lists are the best place to start. I'd look through her list for things that say "future" or even "modern". Here is the one for MV resources. https://forums.rpgmakerweb.com/index.php?threads/rpgmakerweb-mv-resource-showcase-directory.51208/

Here is one for Ace resources, that could be resized. https://forums.rpgmakerweb.com/index.php?threads/vx-ace-resource-showcase-directory.19312/

In addition, there is a Futuristic Tile set in the store that has a lot of what you are looking for. Again, it is made for Ace but can be resized for MV.
 

whtdragon

Resource Staff
Restaff
Joined
Dec 21, 2012
Messages
337
Reaction score
1,906
First Language
english
Primarily Uses
N/A
I've got a few lab tilesets I haven't officially released/updated my tileset thread for (whenever I get around to doing that) and they are for MV
 

Latest Threads

Latest Posts

Latest Profile Posts


When you thought you'd be finished with the grid, and spend ~8-9 hours on an arrow. How is this more difficult to than player movement?

Still some bugs hiding in there, but it's nearly complete.

I'm having it strictly follow the path a user draws, because there will be booby trap and other similar mechanics where you want to avoid specific cells.
I feel like banging my head against a wall every time I want to find that post that shows all the plugin header codes. Then I think "next time I find it, I'm going to bookmark it". Then I think "wait a minute ... maybe I bookmarked it last time because it took me so long to find it". Check bookmarks, and there it is :)
... a few of my main characters standing around doing nothing lol. I mostly wanted to see them together on screen.

Forum statistics

Threads
107,824
Messages
1,032,451
Members
139,975
Latest member
Lucimountfort
Top