- Joined
- Jul 20, 2021
- Messages
- 61
- Reaction score
- 11
- First Language
- English
- Primarily Uses
- RMMV
I am developing the Lady of the Lake RPG, which is inspired by the King Arthur stories. Vivian is sent on a simple quest by Merlin, and she finds herself entangled in multiple possible adventures. You can defend Camelot from different threats, find the Holy Grail, and defeat the Dark Lord!
The Demo is now up here. (recoculous.itch.io/lady-of-the-lake-rpg-demo). The game was developed using RPG Maker MV and a ton of resources (both free and commercial). A lot of personal customization was also used, such as using various helms and hats in unique ways.
The demo has about a third of the total game story, around 3 hours out of around nine hours. The complete game takes around six to twelve hours to beat. The demo is a single file with an external www and save folder, so that you can make good use of save files.
Some interesting aspects of the game:

The Demo is now up here. (recoculous.itch.io/lady-of-the-lake-rpg-demo). The game was developed using RPG Maker MV and a ton of resources (both free and commercial). A lot of personal customization was also used, such as using various helms and hats in unique ways.
The demo has about a third of the total game story, around 3 hours out of around nine hours. The complete game takes around six to twelve hours to beat. The demo is a single file with an external www and save folder, so that you can make good use of save files.
Some interesting aspects of the game:
- There are different scenarios, such as various attacks on Camelot, that can happen depending on your actions or inactions.
- You can get monsters to join the team. What monsters can be recruited depend on the first monster you recruit.
- The combat system uses boost points similar to the brave point system in Octopath Traveller.
- The monetary system is inspired by real life. Eighty silver coins equal one gold coin. Somewhat impressive equipment can be bought by a single gold piece.
- Several plugins are put to good use to use rows, skill trees, Olivia's OTB battle system, New Game Plus, etc. I also developed my own quest and help system for the game.
- The final version has a timelapse, and the main characters get old. It's one of the only games to feature an older woman as a main character.
- The attribute system was also changed to use strength, endurance, agility, and wisdom in ways that can have an interesting impact.

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