RMMV Lag fix for OrangeHUD or Alternative?

Hisao Shou

Veteran
Veteran
Joined
Jan 8, 2015
Messages
155
Reaction score
22
Primarily Uses
Hello! Lately I have been using lots of plugins from Hudell's Orange Hud series in my game (by a lot I mean a lot, as in over 100 plugins for different panels and windows), and I have started to face some serious lag problems with these scripts.

When I enable some windows (made with Orange Hud plugins) via switch, the FPS drops by 10-20. (I'm using a pretty new computer with latest drivers and GTX 1050), and I would like what could I do in order to reduce the lag.

As far as I have read in some forum posts, this plugin might have some memory leaks or performance problems if configured unproperly.

I would like to know if:
  • Can I reduce the lag of these plugins?
  • How could I configure the plugins to no longer generate lag? (best practices?)
  • Is there any snippet which reduces the lag overall of these plugins?
  • Is there a proper equivalent alternative? I really love Hudell's plugins a lot and I would like to not give up on using them, but if there is really no other way then and alternative would be good
Here are Hudell's Orange HUD plugins.
 

Andar

Veteran
Veteran
Joined
Mar 5, 2013
Messages
31,311
Reaction score
7,645
First Language
German
Primarily Uses
RMMV
Memory leaks due to wrong configuration? Very unlikely, Hudell would have had to make some big programming mistakes to allow for that. Memory leaks are part of the data structure (in which case they are independent of configuration and need reprogramming to fix).

Performance problems due to wrong configuration are more likely, but again that would not be a regular part. You can reduce this by for example re-prozessing any pictures used in the HUD. If the pictures are clearer and don't need as much RAM that will help with lag.

But I would suggest before you do anything like this to check where all causes of lag come from.
A new computer today has a lot of reserves to compensate before lag becomes even detectable.
If you get a drop of 10-20 fps, that means that you already used up 60 fps or so of a hidden reserve.
It's the same as saying "only the last beer was bad and caused the headache, the dozen beers before the last were harmless and had nothing to do with it".

For example parallel processes can cause a lot more lag (especially if badly coded) than most plugins that I can think of, and there are other options on what could have used up your computers resources.
 

Hisao Shou

Veteran
Veteran
Joined
Jan 8, 2015
Messages
155
Reaction score
22
Primarily Uses
Memory leaks due to wrong configuration? Very unlikely, Hudell would have had to make some big programming mistakes to allow for that. Memory leaks are part of the data structure (in which case they are independent of configuration and need reprogramming to fix).

Performance problems due to wrong configuration are more likely, but again that would not be a regular part. You can reduce this by for example re-prozessing any pictures used in the HUD. If the pictures are clearer and don't need as much RAM that will help with lag.

But I would suggest before you do anything like this to check where all causes of lag come from.
A new computer today has a lot of reserves to compensate before lag becomes even detectable.
If you get a drop of 10-20 fps, that means that you already used up 60 fps or so of a hidden reserve.
It's the same as saying "only the last beer was bad and caused the headache, the dozen beers before the last were harmless and had nothing to do with it".

For example parallel processes can cause a lot more lag (especially if badly coded) than most plugins that I can think of, and there are other options on what could have used up your computers resources.
Thank you for your response! I have made some more investigations and I have found the culprit.
Seems like if I use Script Pattern for some HUD elements, it will create lag. More precisely if using variable checks / display via Script Pattern.
 

Users Who Are Viewing This Thread (Users: 0, Guests: 2)

Latest Threads

Latest Posts

Latest Profile Posts

does there exist a word for a state of being that is between "living" and (not "dead", but ...) "not living" .... does that make sense, or do I just sound like Im high for something :[ ?
Hope you are all fine today~
Moderators, you must have so much patience to be able to deal with everything. I mod in a server of sorts and today we just got a message, which, despite it's helpful constructive criticism, basically stated that all of the mods were jerks and that was the only reason our server was unlikeable. So, thank you, for having patience. You are appreciated! :kaoluv:
Haired slime? Trying some different styles of art. Maybe I can make some resources with this new kind of painting.......

Forum statistics

Threads
105,742
Messages
1,016,030
Members
137,433
Latest member
jessicabyrne11
Top