- Joined
- May 16, 2014
- Messages
- 108
- Reaction score
- 7
- First Language
- Dutch
- Primarily Uses
Hello,
I'm developing a game, and i made a map with the size of 25 Width en 50 Height.
http://gyazo.com/2335b96464023e1c6c152958142913f1
http://gyazo.com/1d53c019bb218e1b8bc3221d089cf57e
(Those are the images of the map where it's lagging)
It's only on one map where it lags and it's outside the house.
The movement speed gets stuttering and the sound is lagging too.
Now when a cutscene or a message appears, all in one, while an event triggers text or cutscene's it doesn't lag.
It only lags when the player has to walk himself on that map. It's really strange though i tried to put the "Parallell processes" to "Autorun" but if i test play it then the player freezes and is unable to move. (The autorun causes that) so that's not a solution, anyone knows how to fix the lag AND the player being unable to move while in autorun?
Anyway thanks for reading.
Greetings: SparkZ
I'm developing a game, and i made a map with the size of 25 Width en 50 Height.
http://gyazo.com/2335b96464023e1c6c152958142913f1
http://gyazo.com/1d53c019bb218e1b8bc3221d089cf57e
(Those are the images of the map where it's lagging)
It's only on one map where it lags and it's outside the house.
The movement speed gets stuttering and the sound is lagging too.
Now when a cutscene or a message appears, all in one, while an event triggers text or cutscene's it doesn't lag.
It only lags when the player has to walk himself on that map. It's really strange though i tried to put the "Parallell processes" to "Autorun" but if i test play it then the player freezes and is unable to move. (The autorun causes that) so that's not a solution, anyone knows how to fix the lag AND the player being unable to move while in autorun?
Anyway thanks for reading.
Greetings: SparkZ

