@Indsh you stated in your original post that some areas of your game seem to lag sometimes, but not others, which is a claim to have potential lagging issues.
And general improvements will depend on your plugins, anyway. Many games make use of a lot of Yanfly plugins. Make sure everything is up to date so that any previous issues would be ideally resolved.
Reduce the number of parallel process events as much as you can, as these can reduce the performance of the rest of the game since they, too, will need to be run with everything else. This includes parallel common events, which may be running across multiple maps.
Similarly, make sure parallel common events aren't running when they need not be, because otherwise you'd be wasting time when you need not be.
Are your maps large? This can cause performance issues on low end machines because the map needs to be redrawn every frame to account for animated autotiles.
When testing, is your game running in Canvas mode or WebGL mode? You can find out by bringing us the FPS meter (F2), which will display what mode you're using. WebGL mode is supported on most modern computers and browsers, but older machines may not be compatible, and will be running in Canvas mode, which is generally slower.
Do your events use loops often? Ensure that they only run as many times as needed, or else you may encounter issues there.
For that matter, how many events are on each map? Even if an even is listed as parallel or autorun, only one thing can be processed at a time. If your event is simply used to put a picture on the map, it is still checked to see if it has any event commands. Consider if you really need a lot of events that are just pictures.
The biggest place where performance can really be changed is by your plugins. How many are you using? Do you really
need all of them for your game to still function the same way? Most people won't really know is a plugin is well designed, as it does involved understanding how a plugin works and many people who used the RPG Maker line of products are those who prefer the use of the event editor, either for its simplicity or because programming isn't their forte. As a result, being able to tell if your plugins are properly optimized, especially when using a large number of scripts that rely on each other the way Yanfly designs his, becomes difficult.