Lagging due to text

lucofthewind

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I was wondering if anyone else had this problem, and if anyone had a solution to it.

Using windows ten and Vx ACE, if any type of text appears on the screen for to long (example: text box that player doesn't advance from because they had to get up and do something), the entire game will lag and continue to do so until the game is restarted. After this lag happens, even advancing the text will not clear it off.


It also seems this has been an issue: https://answers.microsoft.com/en-us/windows/forum/windows_10-performance/session-private-memory-leak-serious-system/19b160f3-6081-4266-8696-82ca9b711ab8
 

gstv87

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any plugins?
any parallel events running while the text is on screen?

if this happens in a clean installation, it could be an issue with DirectX or the system itself.... I've heard that DirectX and W10 have had issues lately.

you could try RamRush:
https://ramrush.en.softonic.com/
or Hardware Monitor:
https://openhardwaremonitor.org/

to keep an eye on your memory load.
if it starts eating up memory for no reason, that's a system problem.
 

lucofthewind

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Many scripts, but only happens in windows ten, and only when the same text box has been on the screen for to long.

It is a system problem and was wondering if anyone ever found a work around.
 

gstv87

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Many scripts, but only happens in windows ten, and only when the same text box has been on the screen for to long.
put the event controlling that dialogue in another map.
does the lag still happen?
 

Kes

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I use Ace on Windows 10 and in all the years that Windows 10 has been out I have never had this problem, so I think there must be something in your set up (either the project itself or your computer) which is causing this.
 

lucofthewind

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put the event controlling that dialogue in another map.
does the lag still happen?
Did that, and a few other things, and the lag still (randomly) happened. Thanks for the suggestion thou :)

I use Ace on Windows 10 and in all the years that Windows 10 has been out I have never had this problem, so I think there must be something in your set up (either the project itself or your computer) which is causing this.
That's what I thought at first as well. I use rpg maker on my tablet (to test things and see how game will run on older computers) on my laptop and desktop. All different set ups and only the laptop and tablet have it. Desktop seems fine X.x


You are not alone, I have the same problem.
It's just crazy, with scripts, without, it just randomly happens >_>. In the link I shared they seem to find the problem was with the font cache, but still no actual fix :(
 
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Archeia

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Sadly, with VXAce below being "legacy" versions (aka no longer updates) I don't think this will be something that is fixed unless Microsoft fixes font cache on their side.
 

bgillisp

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I think the problem is more in how it disposes of the text, as I've noticed this if I close too many text windows in a row too, where the FPS will dip, but it will catch up very quickly (1 - 2 seconds). Of course, in the case mentioned Windows 10 might just think the machine is idle when you leave it like that and decide to do background processes, I've had that happen on other games too if I leave them sitting a while.

@Archeia : No offense but I think Degica needs to fix it legacy or not, or mark it as not supported for windows10 on Steam. Square Enix got in BIG trouble on steam with consumers for not updating a game to run on windows10 after the 1803 update broke the game completely, and there was no notice of this, to the point that fraud reports were filed on them with Steam. Though, oddly enough, about 6 days after the reports were filed the product was mysteriously fixed.

(actually, on another note, why doesn't Degica just release an update to ACE which un-hides the hidden classes? There's no point to them now, and everyone that can read JS can figure out what they were as MV uses a lot of the same code as ACE did. Then scripters could fix the legacy code issues and problem would be solved).
 
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Archeia

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@bgillisp It's not an RPG Maker problem. It's Windows 10 discarding their win32 legacy code. That's why I warned people about this even especially if they're still using Rm2k3. Why do you think RMMV is such a massive change? :'D
 

bgillisp

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Ah, that might explain why even AAA games have this problem too. I was playing a game the other day that had this occur too. Still, might be a case to argue to Degica to just release the hidden classes for ACE, as I'm not sure what purpose they serve anymore.
 

lucofthewind

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Well from the sounds of it, I'm first glad I'm not the only one who had this happen to. Already have enough problems going insane lol.
It also sounds like im sol with it, and I'm also guessing using some type of custom font script wouldn't help either?
 

Archeia

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Ah, that might explain why even AAA games have this problem too. I was playing a game the other day that had this occur too. Still, might be a case to argue to Degica to just release the hidden classes for ACE, as I'm not sure what purpose they serve anymore.
Hidden classes are hidden behind the DLL. Making it open doesn't really change much to be honest.

Well from the sounds of it, I'm first glad I'm not the only one who had this happen to. Already have enough problems going insane lol.
It also sounds like im sol with it, and I'm also guessing using some type of custom font script wouldn't help either?
Yeah sorry, it's why I moved to MV. I can't figure out how to fix all the lag issues in VXA.
 

lucofthewind

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No worries, but hey thanks (to everyone really) who chimed in and tried to help!Oh I also tried, just now, Victors Sfont script, to see if that would help at all, sadly it did not :(


Edit: So after some experimenting (because breaking stuff is fun) I found that setting the exe file (the one to play the game not edit) to windows 7 compatibility is preventing the error from happening... so far.
 
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Jaiden

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VXA is known to have a few limitations with text including lag. There's a script that fixes them and caches the text that might help here: https://forums.rpgmakerweb.com/index.php?threads/text-cache.1001/
Note that because of the nature of caching, the initial window loads are a bit slower when using this script, but then any other time the windows are loaded it's much faster.

Interesting that the Windows 7 compatibility mode helped though. I'm running on Windows 10 and I haven't noticed a progressive lag like you have, only lag when windows with a lot of text (item lists for example) are refreshed. I'll have to look into this in more detail.

@lucofthewind I just noticed you mentioned only the laptop and tablet have the problem. How much Memory do you have on these computers? (You can check via the "Performance" tab in Task Manager).
 
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lucofthewind

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Hey thanks for the link, I'll give that a try to!
Edit: Actually tried this script before, sadly it didn't work.

As for your question, the tablet is a 100 buck cheap one I got from amazon (that works surprisingly well), the laptop is a beast that was about 3k before discount codes.
 

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