ArgonianSam

Villager
Member
Joined
Sep 18, 2016
Messages
26
Reaction score
9
First Language
English
Primarily Uses
RMMV
Resource Type: SV battler

Maker Format: MV

Art Style: Normal

Description: Completely unsure if I'm doing this right but I'm trying to follow the rules. I want a lamia party member for my game. So I would like a SV battler for the Red haired female lamia on the bottom left or the bottom right lamia. I don't know if one is harder than the other but I would heavily prefer the red head. I hope this referance image works. Just in the MV style of side view battlers works. Would this be possible and did I post this right?

Reference Images:
 

Attachments

  • Lamia RPG maker sprites - Copy.png
    Lamia RPG maker sprites - Copy.png
    43.5 KB · Views: 235
Last edited:

Sharm

Pixel Tile Artist
Veteran
Joined
Nov 15, 2012
Messages
12,807
Reaction score
11,046
First Language
English
Primarily Uses
N/A
Flipping the direction is a simple edit, and edits are allowed in the terms of use. The zipped up file has a full sheet of animations plus generator parts. It's really, really thorough.
 

ArgonianSam

Villager
Member
Joined
Sep 18, 2016
Messages
26
Reaction score
9
First Language
English
Primarily Uses
RMMV
Flipping the direction is a simple edit, and edits are allowed in the terms of use. The zipped up file has a full sheet of animations plus generator parts. It's really, really thorough.
Well that solves all of my problems thanks! Wish I had seen that then I wouldn't have bothered anyone. Thanks again!
 

Latest Threads

Latest Posts

Latest Profile Posts

Been playing through Skies of Arcadia again, and it really makes me wanna see someone try to implement how ship battles were done in the game into RPG Maker (or really just in general).
split.png
split view of both versions of the pocket city you traverse through. there's differences like areas only being accessible in one version of Autumn Bay. or events that only happen in one or the other.
theortically if there were a developer who spied on people's game playthroughs and changed things in real time to make it harder for them, what might be said game developer's motivation?
Hi everyone! Enjoying this nice long weekend. How are you all doing? :)
I just successfully tested having events check if specific actors are in a particular party slot and then changing image to match. This will let me make scenes take into account who is in the party at the time and arrange them accordingly - this is important since I'll have extra actors beyond current party. The script used is the same from MV and is compatible with my current core plugin setup in MZ. Thank goodness.

Forum statistics

Threads
118,431
Messages
1,115,898
Members
155,384
Latest member
anonymousDeveloper
Top