- Joined
- Jul 10, 2015
- Messages
- 4
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- First Language
- English
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Hello everyone!
Thanks for taking the time to look at my script request, I hope that it is achievable.
The RPG I am working on is a game for Language Learning which you know from the title already. I just created a small little world where the player can wander around and talk to villagers in order to learn grammar points from so I've reached the point where I need to get the battle system working so my player can level up.
Here is what I am looking for:
When the player enters a battle the enemy will be shown and above him I would like a text box that displays a foreign word.
The foreign word is picked at random from a list of words that are available to the enemy.
The player has the normal choices "Attack", "Item" and "Run."
If the player selects attack it loads a list of five translation choices for the word displayed above the enemy.
If they pick the right word they attack like normal (equipment and everything calculated).
If they pick the wrong word they automatically miss.
After Attacking/Missing the word changes and the battle loops (unless someone died or ran away of course).
If you have any questions or anything feel free to ask me.
Thanks for taking the time to look at my script request, I hope that it is achievable.
The RPG I am working on is a game for Language Learning which you know from the title already. I just created a small little world where the player can wander around and talk to villagers in order to learn grammar points from so I've reached the point where I need to get the battle system working so my player can level up.
Here is what I am looking for:
When the player enters a battle the enemy will be shown and above him I would like a text box that displays a foreign word.
The foreign word is picked at random from a list of words that are available to the enemy.
The player has the normal choices "Attack", "Item" and "Run."
If the player selects attack it loads a list of five translation choices for the word displayed above the enemy.
If they pick the right word they attack like normal (equipment and everything calculated).
If they pick the wrong word they automatically miss.
After Attacking/Missing the word changes and the battle loops (unless someone died or ran away of course).
If you have any questions or anything feel free to ask me.


