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- Apr 8, 2017
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Hi there!
So, I realized that maintaining two project files to edit for each translation is really troublesome. Whenever I need to change or update something, I need to do the same again in the other project files. Sometimes I even forget a thing or other behind...
Then, I came with the idea of creating a Language Select screen on my game. However, the main issue with the system I planned is that I will need to create duplicates of my items, skills and enemies in the database for the second language, thus increasing the size (and hassle) of the whole project. And I still will have to work on chapter two ahead, which may result in a mess later. (I'm releasing the two chapters separated)
On the player's side, they will have the annoyance of selecting the language whenever they start the game and download a larger game.
This system also could lead to some inconsistencies (like the player having the untranslated item, skill and so) if they decide to select a different language.
I'm using RM2k3. If this system used scripts, it would be much easier, but that's not the case here.
I'm in a dilema now. What is worst, two projects for each language or only one bigger one?
Can someone here give me some ideas?
So, I realized that maintaining two project files to edit for each translation is really troublesome. Whenever I need to change or update something, I need to do the same again in the other project files. Sometimes I even forget a thing or other behind...
Then, I came with the idea of creating a Language Select screen on my game. However, the main issue with the system I planned is that I will need to create duplicates of my items, skills and enemies in the database for the second language, thus increasing the size (and hassle) of the whole project. And I still will have to work on chapter two ahead, which may result in a mess later. (I'm releasing the two chapters separated)
On the player's side, they will have the annoyance of selecting the language whenever they start the game and download a larger game.
This system also could lead to some inconsistencies (like the player having the untranslated item, skill and so) if they decide to select a different language.
I'm using RM2k3. If this system used scripts, it would be much easier, but that's not the case here.
I'm in a dilema now. What is worst, two projects for each language or only one bigger one?
Can someone here give me some ideas?
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