Large Anime Battler

CapitalAkito

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I'm looking for a plugin that will let me use some large full body anime drawings as the actor. Ideally, it'd allow me to use separate PNG Images for the actor. I'm not exactly sure how it'd work, but this is how I'd like it to look to the player.

1. The actor slides in from the right.
2. The actor changes briefly to a "hurt" image when hit.
3. The actor changes briefly to an "attack" image when using a physical attack.
4. The actor changes briefly to a "magic attack" image when using a magic attack.
5. The actor changes to one of the many "rage" images when using certain skills and remains in that state (having it's own attack and hurt images as well) as many turns as the skill lasts.
6. The actor changes to a "low health" image when below 50%.
7. The actor changes to a "very low health" image when below 25%.
8. The actor changes to a "defeated" image when their HP reaches 0.
9. The actor's weapon changes to another image when the player equips a new weapon.

There will only be one actor in the party at all times if that matters, and I am willing to pay if the task becomes too daunting.
Here are some examples from another game.
https://ibb.co/6YbSBSn
https://ibb.co/3FP1j6s
https://ibb.co/7JkmScw
https://ibb.co/d5x57Pz
 

kirbwarrior

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2, 3, 4, 7, and 0 can be done without plugins, that just requires setting up the pictures into a (admittedly large) sideview battler.

Many of the others can be done with Yanfly's plugins. I think 1 might actually just happen with side battlers, but if not maybe his battle core does it (or can). You might need it anyway to put your MC into the right coordinates. 5 and 6 can be done with one of the plugins that changes the character's appearance when in certain states and passive states (for instance, use a state that appears at 50% HP).

However, the weapon always appearing might be hard to perfectly setup. Maybe a combination of passive states to determine which final state will determine appearance. And those images look to have more flow than just the questions you're asking so you might need to go a step further. I think SumRndmDde might let you do things more simply with static pictures, but I'm unsure.

EDIT:
https://forums.rpgmakerweb.com/index.php?threads/ve-battler-graphic-setup.57688/
This can also help since it doesn't look like you have animated poses but you do have multiple ones.
 
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Soulrender

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Pardon me for offtopic, but... Where can I find images like that? But on license CC 4.0?
 

CapitalAkito

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2, 3, 4, 7, and 0 can be done without plugins, that just requires setting up the pictures into a (admittedly large) sideview battler.

Many of the others can be done with Yanfly's plugins. I think 1 might actually just happen with side battlers, but if not maybe his battle core does it (or can). You might need it anyway to put your MC into the right coordinates. 5 and 6 can be done with one of the plugins that changes the character's appearance when in certain states and passive states (for instance, use a state that appears at 50% HP).

However, the weapon always appearing might be hard to perfectly setup. Maybe a combination of passive states to determine which final state will determine appearance. And those images look to have more flow than just the questions you're asking so you might need to go a step further. I think SumRndmDde might let you do things more simply with static pictures, but I'm unsure.

EDIT:
https://forums.rpgmakerweb.com/index.php?threads/ve-battler-graphic-setup.57688/
This can also help since it doesn't look like you have animated poses but you do have multiple ones.
So it would still work as one large battler sheet?
 

kirbwarrior

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So it would still work as one large battler sheet?
You'll have to test it with your graphics, but I'm fairly certain that everything but the weapon being shown at all times is completely doable with just a few plugins, and you can probably get 90% of the way there without any. Just to start off, try making one large battler sheet and just see how it looks in engine.
 

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