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- Jan 12, 2019
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I'm really tired today, but I keep working on my game and I've encountered "a difficulty" with making a map.
In my map It's necessary to make large buildings - by large I mean 6 editor tiles in height and more.
My question is: How to tell game that the walls painted with region id (5) are tiles passable under them and keep default settings of tilesets inside database->tilesets?
Notice: I already figured it out I can do it with eventing, but ingame result is very ugly and not professional (Paralax mapping is out of question - at least for a moment)
In my map It's necessary to make large buildings - by large I mean 6 editor tiles in height and more.
My question is: How to tell game that the walls painted with region id (5) are tiles passable under them and keep default settings of tilesets inside database->tilesets?
Notice: I already figured it out I can do it with eventing, but ingame result is very ugly and not professional (Paralax mapping is out of question - at least for a moment)


