RPG Maker Forums

Large Event Collision


2016.07.15


by Shaz


Introduction


This script allows you to specify a single event that covers an area larger than a single tile, for the purposes of collision.


How to use


Add to your scripts folder in the Materials section.


Add a comment to the event page as follows: <collide: a b> where a indicates how many tiles the event should cover horizontally, and b represents how many tiles the event should cover vertically.  The event itself should be in the lower left corner of the collision region.


Examples:


<collide: 1 3> will allow the event to be triggered from its own tile, or the two tiles above it


<collide: 2 1> will allow the event to be triggered from its own tile or the tile to the right


<collide: 2 2> will allow the event to be triggered from its own tile, from the one to the right or the one above, or from the tile to the top-right


Script


Download from pastebin


Credit


Shaz


Terms


Free for use in commercial games


Note


This script only works for stationary events - if you have an event that moves around and you want to increase the collision area, do not use this script as it does not cover requirements for moving events.

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