- Joined
- May 18, 2016
- Messages
- 11
- Reaction score
- 13
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- English
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- RMMV
I'm using Maru's windmill from this post
and the windmill blades stop animating when you are 14 tiles to the north of the event. The blades graphic is eleven 48x48 tiles tall, so there are still 3 visible tiles of the blade at that point. The blades' event anchor point is the bottom (as would make sense with doors), instead of the center (as would make sense with a rotating sprite). Is there a way to either tell the engine to keep animating this event (now 8 tiles off-screen to the south), or to change the anchor point of the event to the center of the graphic? My game window is 17x13 standard 48x48 tiles.
and the windmill blades stop animating when you are 14 tiles to the north of the event. The blades graphic is eleven 48x48 tiles tall, so there are still 3 visible tiles of the blade at that point. The blades' event anchor point is the bottom (as would make sense with doors), instead of the center (as would make sense with a rotating sprite). Is there a way to either tell the engine to keep animating this event (now 8 tiles off-screen to the south), or to change the anchor point of the event to the center of the graphic? My game window is 17x13 standard 48x48 tiles.



