Provide a sample of how you want your menu to look.
Okay, well, I noticed that there was an error that popped up when I tried to erase the Yanfly menu script. It somehow interfered with the Victor Engine script I have for item battle commands. So I'm thinking that fiddling with Yanfly's script is the only way to get what I'm going for? And in terms of the unecessary stuff, I have also included in the following graphics what I'd like to show up should editing this script permit it.
After messing a little bit with the script myself just to rename some areas, then screencapping a few things and messing with them in Photoshop, here's pretty much what I'm looking for:
Upon opening the screen, I'd like to
have all of the items in that category already visible.
(Mind you, this is after I already worked a little with the script so that a few other category commands were taken out:
http://i278.photobucket.com/albums/kk102/Konekoi/Untitled-3_zpsd56979d6.png)
The next part would be, after clicking, say, Items, it would bring you to this screen:
Viewing each would show you what would be in each category, alike to the last screen. I explained in another thread of mine that
all item types, items, weapons, armours, are all "Items" in the Database. This was to help me with my battle menu, where the battle commands for my Actor are "Healers" and "Weapons," and the items shown within these categories were custom labeled in the Notes of each item in the Database to appear there. If that made absolutely no sense,
here's that thread (scroll down a bit).
Therefore, in this menu script, I'd like to be able to do the same. Have a string tag (I think that's what it's called? Like you know, "<category: string>"), that I could add to the Notes for each item to dictate which category in the menu they would go to.
If you look into Yanfly's script, it indeed allows you to do this for each item already.
But as you can see, there is no "Healing" option. For editing these graphics I just changed "All" to "Healing," and edited the screencap to only show this Band-Aid instead of all of the items.
Adding into the script the ability to show items labeled as something such as "<category: Healing>" would be great.
I digress.
Upon selecting one of the categories, it would go to a screen such as this:
In Yanfly's script the stats next to the icon have such things as MP Gain and TP Gain, but I have no use for that. Instead, to make use of that space,
I'd like to have those stats shown above for every item. Another reason (and basically the biggest reason) is because, as stated above, all of my items and weapons and such are actually just Items according to the Database.
Yanfly's script separates items from weapons from armours and such so that the stats by the icon will change according to their item type.
I tried at first to see if I could change the coding so that the item's Vocab Stats would also include Attack and Defense stats like the weapons and armours do, you know, so that I could disguise the items as those categories as I have been doing for everything else.
However, there is no Vocab Status, um... thing, for those. I don't know anything about RGSS3 but it appears that for the weapons and armours it just pulls the "Vocab" straight from the Database and you can't edit it at all.
So that's a customizable feature I'd like added so that I can continue to treat Items like weapons and so on and so forth yadda yadda.
Okay, I really hope that wasn't garbled nonsense but I tried to be as detailed as I possibly could.