Large Sprite ☆ Display Fix

Discussion in 'RGSS3 Scripts (RMVX Ace)' started by Neon Black, Jan 12, 2014.

  1. Megablackdragon31

    Megablackdragon31 Veteran Veteran

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    Did you tested in a fresh project without other scripts?
     
    #21
  2. Nosleinad

    Nosleinad Storyteller Veteran

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    Hello,

      At first the script wasnt working for me, because i changed the UpperTerrain = 7 to UpperTerrain = 2. (Line 27), the terrain tag was configured accordingly.

      So could this be a bug thats affecting other devs as well? When i configure both the script and the terrain tags to 2, its not being recognized, but if i configure everything to the default tag (7), the script works again.
     
    #22
  3. Fernyfer775

    Fernyfer775 Veteran Veteran

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    I seem to be having the same problem here. My only workaround to it was to space out the rows by another tile to avoid having the "star" touching both the character sprite's feet and head, which is what I'm sure the problem is.
     
    #23
  4. Random Spaniard

    Random Spaniard Villager Member

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    I have a problem when using this script with Yanfly's battle add-on Visual Battlers. It shows up the next error message:

    [​IMG]
     
    #24
  5. darkelite

    darkelite Game Designer Veteran

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    I have the same problem, my hero is standing in-between a dumpster and the wooden fence (see picture below) and the terrain tag was set to 7 on the top portion of the dumpster and the fence (same row). I'd be grateful if you can fix this, thanks a lot!

    http://s28.postimg.org/5r85d0drh/Above.jpg
     
    Last edited by a moderator: Aug 4, 2014
    #25
  6. Archeia

    Archeia Level 99 Demi-fiend Staff Member Developer

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    He would need more information than that!

    For example,

    1.) does it happen if you test it in a new project with just this script?

    2.) What is that tileset's settings?

    3.) Can you compile a demo for him to check it out?
     
    Last edited by a moderator: Aug 4, 2014
    #26
  7. SpikerzZ

    SpikerzZ Villager Member

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    I have an issue, when I put a park bench down, it works fine, but when there is another tile behind it, it doesn't work good.
     
    #27
  8. Shaz

    Shaz Veteran Veteran

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    What does "it doesn't work good" mean? Show us screenshots and explain what the issue is. Also state if you are using any other scripts that affect the drawing of sprites or maps (like NeonBlack's Terrain Tags script, to name just one).
     
    Last edited by a moderator: Sep 10, 2014
    #28
  9. SpikerzZ

    SpikerzZ Villager Member

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    I mean part of the sprites get cut off, I found out that it is when I have textures that I place on 2 differant tiles, for example, when I place the bench on grass and a sidewalk it screws up.

    001.png
     
    #29
  10. Shaz

    Shaz Veteran Veteran

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    It seems like you don't have the script installed properly, it's not in the right place, or you have another script that's not compatible with it.
     
    #30
  11. SpikerzZ

    SpikerzZ Villager Member

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    does the same thing on a fresh game maker thing, I think it is an error with the object being on 2 tiles
     
    #31
  12. SpikerzZ

    SpikerzZ Villager Member

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    Here is a screen shot of my script on a fresh game creation with the map copied

    002.png
     
    #32
  13. Archeia

    Archeia Level 99 Demi-fiend Staff Member Developer

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    CAn you show make a sample demo?
     
    #33
  14. SpikerzZ

    SpikerzZ Villager Member

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    Here is my test page, I was wrong earlier, it happends no matter where I place the bench

    http://www.gigasoft.ca/games/test.exe

    Sorry, it wouldn't let me send the demo here so I uploaded it to my site, is that alloud?
     
    Last edited by a moderator: Sep 11, 2014
    #34
  15. Shaz

    Shaz Veteran Veteran

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    No attachment. Please don't double post.


    I suspect you might not be installing the script correctly. Or you've changed your tileset to override the script.
     
    Last edited by a moderator: Sep 11, 2014
    #35
  16. SpikerzZ

    SpikerzZ Villager Member

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    I do change the 4 way directions a bit, maybe this script can't do that good?
     
    #36
  17. Archeia

    Archeia Level 99 Demi-fiend Staff Member Developer

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    Was the terrain tag properly set?

    I can't seem to download the file.
     
    Last edited by a moderator: Sep 11, 2014
    #37
  18. Shaz

    Shaz Veteran Veteran

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    If you set the tile to a star passability, it might affect the script. I THOUGHT it was clever enough though to cater for that.
     
    #38
  19. SpikerzZ

    SpikerzZ Villager Member

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    Which tile? I have the top of the bench as 7 the bottom 0 but tried it as 7 too than the top star, the bottom though can't be star are it apears abouve me
     
    Last edited by a moderator: Sep 12, 2014
    #39
  20. Shaz

    Shaz Veteran Veteran

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    ??? What's 7 and 0? Ace has no priority like XP has. If you're using 0 and 7, that's terrain tags, which has nothing at all to do with something appearing above or below the characters.


    You're after passage settings (passage button) which can be X, O or star.


    What other scripts are you using? If you're using a terrain tag script that changes the behaviour of the map tiles (like NeonBlack's, though I think that work with regions, not terrains), then it will likely conflict with this one.


    You ARE using Ace, aren't you?
     
    #40

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