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Large Sprite ☆ Display Fix
Created by Neon Black
What is it?
So Ace has this slight issue with tilesets when using larger sprites which causes all star tiles to appear above the character, even if it makes more sense that the character appear above a star tile (ie. a tree). What this script does is allow you to "tag" a particular terrain type to appear behind the player when the player is lower than the tile itself. As long as the player's Y value is higher than the tile with the terrain tag, the player will appear above the tile rather than below it.
How can I use it?
Place this script below "materials" and above "main" in the script editor. The script works automatically for the player. For the script to work with events, in the page with the large sprite, add a comment box and add the tag <large sprite> to the comment box.
What does it work with?
This script works with most anything. Certain precautions were also taken to make this script work properly with multiple frame walk scripts and other similar scripts. This script has no overwrites and 4 aliases, so it has better compatibility when placed below most other scripts. This script does not work with certain Victor scripts that affect movement.
How can I get the code?
Version 1.3 (base script, 1.12.2014) is available from my pastebin account here.
I would like to use this code.

This work is licensed under a Creative Commons Attribution 4.0 International License.
Author's Disclaimer:
So I really don't use large sprites, but I was approached about creating this script. So of course I did it. There were several odd things about it before I finally perfected it, but I believe in this version it should work quite well for most needs. Additionally since this script does not overwrite default actions, it means that star tiles can still be used how they normally work when needed. As always it's best to see which similar script works well with what you want to do in your project, but this script I'm sure will serve most people's needs.
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