Large Sprites and parallax

whitespirits

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Hi all, I have hunted everywhere for a fix or way around this, when I have tall sprites on the map they end up behind the top layer of parallax when in front of it, is there anything I can do to make this work properly?

Example below.

 

KK20

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It's literally the first topic in the RGSS3 Scripts board...
 

whitespirits

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I dont think that works with parallax mapping only standard?
 

KK20

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In that case, you'll have to explain what method and/or scripts you're using to parallax map. If you're only using one top layer, how do you expect to draw a sprite in-between another sprite (rhetorical question).
 

whitespirits

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I am using CC_PMS_VXA_v4.1 for parallax, I have a ground layer and a top layer only I was just hoping there maybe someway to get sprites to not clip the upper layer if in front if i could define a region for the parallax to act differently or something of that kind?
 

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