Larger skill/item description windows

Fernyfer775

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Is there a way to make the item/skill descriptions 3 rows instead of 2? I don't need it to be 3 in the editor itself,

but I could totally use one more row for some of my skill descriptions.
 

Shaz

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I've moved this thread to JS Plugin Requests. Please be sure to post your threads in the correct forum next time. Thank you.
 

KockaAdmiralac

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In Window_Help.prototype.initialize

you'll find a line :

Code:
var height = this.fittingHeight(numLines || 2);
Replacing 2 with 3 should do the trick...
 

10kk

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In Window_Help.prototype.initialize

you'll find a line :

var height = this.fittingHeight(numLines || 2);Replacing 2 with 3 should do the trick...
It makes the box larger in game, but how do you actually modify the extra lines added? The database limits you to editing the first two lines.
 

omen613

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It makes the box larger in game, but how do you actually modify the extra lines added? The database limits you to editing the first two lines.
Yes do share please
 

Riff

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In the database, you can type a lot of texts in a single line, and you have two lines to use. You can use <br> tag to move whatever after the tag to next line. Not sure if it's in the default engine, but you might need YEP_MessageCore plug-in.
 

omen613

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In the database, you can type a lot of texts in a single line, and you have two lines to use. You can use <br> tag to move whatever after the tag to next line. Not sure if it's in the default engine, but you might need YEP_MessageCore plug-in.
Thank you for sharing I would of never figured this out.

with Yep_MessageCore Plugin <WordWrap> has to be put in the beginning to get the <br> if anyone else has troubles.
 

myblankstare

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In Window_Help.prototype.initialize

you'll find a line :

var height = this.fittingHeight(numLines || 2);Replacing 2 with 3 should do the trick...
Where can I find the Window_Help.prototype.initialize?
 

Shaz

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in rpg_windows.js
 
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In Window_Help.prototype.initialize


you'll find a line :



var height = this.fittingHeight(numLines || 2);


Replacing 2 with 3 should do the trick...

In Window_Help.prototype.initialize


you'll find a line :



var height = this.fittingHeight(numLines || 2);


Replacing 2 with 3 should do the trick...
It didn't do the trick for me!
 

DreamX

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You would actually change numLines to a different number. The || there means that if numLines is undefined, it uses 2.
 

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