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- Jul 4, 2019
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I'm a bit stuck of scaling up my tile size. I'm doing a custom asset game, which would really suit a scaled up look. I'm thinking at least double the regular 48 of MV.
I thought I'd found a solution with Shaz's Tile Size plugin, but upon closer inspection it turns out that it's primarily made to be able to use VX tilesets in MV and vice-versa, and can't handle anything but a slightly larger tile size. I end up with a black screen when I try it with 96x96 (this isn't through any error of mine, it's a known limitation of the plugin).
So is there a way I could achieve this larger tile size? Games like Dreaming Mary appear to have done so, but I suppose a similar effect could have been achieved with some shifty parallaxing, larger sprites, and multi-tile events? Something I'd rather avoid if I can though!
Any tips?
I thought I'd found a solution with Shaz's Tile Size plugin, but upon closer inspection it turns out that it's primarily made to be able to use VX tilesets in MV and vice-versa, and can't handle anything but a slightly larger tile size. I end up with a black screen when I try it with 96x96 (this isn't through any error of mine, it's a known limitation of the plugin).
So is there a way I could achieve this larger tile size? Games like Dreaming Mary appear to have done so, but I suppose a similar effect could have been achieved with some shifty parallaxing, larger sprites, and multi-tile events? Something I'd rather avoid if I can though!
Any tips?
