Late introduction

sokka

Captain Boomerang
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Hi everyone!
I've been here for some time, but I've never introduced myself.
So, better late than never:
My name is Piotr (or if you like, Peter). I'm from Poland.

The reason I'm here is - after 5 years of exhausting job at the car factory I've decided to try making a simple, cheap, but interesting (I hope) game and maybe change my life before I hit 30.

I've never made any game before and I know what you guys are saying to noobs like me:
"Make something short and simple with default assets first and see if it's good for you!".
But I, as a very goal-oriented noob, have decided to start with my idea of a sci-fi RPG from scratch. When it'll be almost ready I will show you.
I've already received some serious help here from some experienced users so I thought I'd thank them in closing credits.

Anyway, it's a great place and I'm happy to join you guys ;)
 

Finnuval

World (his)story builder and barrel of ideas
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Better late then never xD
That advice is given for a reason though haha but i wish you luck on your endavour and challenge you to prove us (those that say a first project will always fail) all wrong :)

Anyway welcome and have fun!
 

Julian16

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I'm also new here, looking forward to watching you growing and creating something really original! Wishing you all the best!
 

T34KEN

Happy game maker :-)
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:kaoluv:Hello and good luck with your project! :)
 

Kupotepo

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Hello, sound like a great game. We are waiting to play your game. You hear me.
 

sokka

Captain Boomerang
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Hello, sound like a great game. We are waiting to play your game. You hear me.
I hear you ;). I will let you all know about my project soon. Sadly, my job is taking even more my free time, so I can only work on my game during weekends but I will try to finish before summer ends.
 

Wavelength

Edge of Eternity
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Good for you for chasing that dream! The only essential advice I need to give you is - show it off sooner, rather than later. It doesn't need to be public, but make sure at least several, and hopefully a few dozen, people see it before you spend too much time in development. Once you think you have the "core" of what will make your game good or fun in there, show it off to some people and they may bring up ideas or concerns that you had never thought about.
 

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