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- Apr 18, 2017
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I've done some googling, but can't find this specific problem anywhere.
Here's my scenario:
I've got basic ground level stuff set up on the A layers, then I've got my building sprites on layer B (because some parts of the buildings end in points and leave empty areas that are the blue/black checkerboard). I've also got layer C which holds stuff like fences that should display on top (in front) of the buildings.
When I place a tile from layer C, where a layer B tile is, it completely overwrites it and removes the layer B tile, leaving layer C with the blue/black checkerboard.
Just some images to explain better:


I could always take the pointy roof parts and put them on layer B, while leaving everything else on layer A. But is there a way of making layer C tiles appear above layer B, and the same for the following tiles (D, E).
Here's my scenario:
I've got basic ground level stuff set up on the A layers, then I've got my building sprites on layer B (because some parts of the buildings end in points and leave empty areas that are the blue/black checkerboard). I've also got layer C which holds stuff like fences that should display on top (in front) of the buildings.
When I place a tile from layer C, where a layer B tile is, it completely overwrites it and removes the layer B tile, leaving layer C with the blue/black checkerboard.
Just some images to explain better:


I could always take the pointy roof parts and put them on layer B, while leaving everything else on layer A. But is there a way of making layer C tiles appear above layer B, and the same for the following tiles (D, E).


