Layer switching? No Clip Through Walls

Cody Rauh

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So I have my room built...

Player collides with everything correctly... until...

He passes over tile for bed or desk front, then you can run anywhere you like... :(

How do I allow him to pass over those two tiles so he appears in front of those two objects and retain proper collision with walls, and objects?

The furniture and window are on my B layer 

Edit: Just tested I can now run through walls all the time even before passing over the tiles... however all impassable tiles have their x's. This started only

after adding my B layer :(  I suspect the actor is on the B layer note the A layer... but don't know how to fix this.

 
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Heartbreak61

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May I see your Tile B setup?
 

Cody Rauh

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Ignore... as;dlfkjasdf... just quick watermark.

 

Heartbreak61

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sorry for big images, push-ed directly from mobile.


My suspicion


Youre having invisible & walkable layer B tile on top of your wall. Layer B take more priority than A. See the image.


Solution, set star sign on most top left of layer B, and replace any those invisible tile with the top left tile. It might be easier if you switch your tile B with default Indoor temporarily since default B indoor doesnt have any invisible tile.


Lets see if that solve the problem


ninja'ed :o


screw my phone
 
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