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- Dec 14, 2015
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So I have my room built...
Player collides with everything correctly... until...
He passes over tile for bed or desk front, then you can run anywhere you like...
How do I allow him to pass over those two tiles so he appears in front of those two objects and retain proper collision with walls, and objects?
The furniture and window are on my B layer
Edit: Just tested I can now run through walls all the time even before passing over the tiles... however all impassable tiles have their x's. This started only
after adding my B layer
I suspect the actor is on the B layer note the A layer... but don't know how to fix this.
Player collides with everything correctly... until...
He passes over tile for bed or desk front, then you can run anywhere you like...
How do I allow him to pass over those two tiles so he appears in front of those two objects and retain proper collision with walls, and objects?
The furniture and window are on my B layer
Edit: Just tested I can now run through walls all the time even before passing over the tiles... however all impassable tiles have their x's. This started only
after adding my B layer
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