- Oct 10, 2018
- Reaction score
- First Language
- Primarily Uses
In our MZ game, for the characters, our illustrators have drawn 2 block high images and parallaxed them in place of the normal pixel art sprites. They are two blocks high, in the 2 to 1 ratio, and made using an illustration software.
But as you can see, the main character (the one in green) can step over the NPC's head. I can block off the body but I can't get the NPCs upper half to be valued higher than the main character's movements. What can I do in MZ to prioritize this? I have the Priority set to "Same as characters", and I've tried the other two options, below and above characters, but this makes it look worse for the player's experience.
Any help would be greatly appreciated! Thank you,
Fifefer Island Team