I'm thinking of creating a political game where you've just been elected president of the solar system federation and have to remain in power over the course of your ten-year term. Any ideas for mechanics? Here's what I've got so far: - Player automatically loses if a majority of the solar system's planetary leaders have a negative opinion of them. - Player automatically loses if the androids in the Kuiper Belt invade the federation. - The support of each planet's leader is secretly tracked. Each planet has different characteristics (individualistic vs collectivist, populist vs elitist, pro-federation vs anti-federation, pro-Earth vs anti-Earth, moderate vs radical.) The aggressiveness of the androids is also secretly tracked. - You deal with one random situation each month, and your decision raises and lowers your support with different planets and ideological groups. Some situations lead to other situations later on. Is this structure too sparse? Should I include budgets, military action, planetary stability etc or just stick to political horse trading? And do you have ideas for situations that could arise?