Learn Condition Formulas

Engr. Adiktuzmiko

Chemical Engineer, Game Developer, Using BlinkBoy'
Veteran
Joined
May 15, 2012
Messages
14,682
Reaction score
3,003
First Language
Tagalog
Primarily Uses
RMVXA
now I'm confused... because above way above you said that conditions are checked whenever actor is refreshed...
 

Tsukihime

Veteran
Veteran
Joined
Jun 30, 2012
Messages
8,564
Reaction score
3,846
First Language
English
The new feature will change it so that after the one-time check, you cannot learn that skill from that learning object ever again. This only applies to any learning objects that use the one-time check. The ones that don't will be checked whenever the actor is refreshed.
 
Last edited by a moderator:

Engr. Adiktuzmiko

Chemical Engineer, Game Developer, Using BlinkBoy'
Veteran
Joined
May 15, 2012
Messages
14,682
Reaction score
3,003
First Language
Tagalog
Primarily Uses
RMVXA
Oh wait, sorry for my stupidity... I was actually thinking of doing something like a one-time-check that don't take into account levels... which is doable via events...
 

Tsukihime

Veteran
Veteran
Joined
Jun 30, 2012
Messages
8,564
Reaction score
3,846
First Language
English
I have updated the script. There has been a change in note-tag syntax.


There are now two types of conditions


1. Required conditions


2. Learn conditions


Required conditions are conditions that must be met before you can potentially learn the skill. By default, level is a required condition. This script allows you to specify additional required conditions


Learn conditions are conditions that must be met in order to learn the skill. The learn condition is only checked when all required conditions are met. It is only checked once: if you did not meet the learn conditions when all required conditions are met, then that learning object expires and you won't be able to learn from that object again.


You can have multiple copies of a learning object with different required conditions so that the actor has different chances learning the skill.





This example demonstrates how the actor has 3 chances to learn the "Giant's Rampage" skill: one at level 25, the next at level 30, and the last at level 35. The only required condition is the level, so once the actor reaches those levels, they have a chance to learn the skill (and if they don't, the learning is expired)
 
Last edited by a moderator:

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

Couple hours of work. Might use in my game as a secret find or something. Not sure. Fancy though no? :D
Holy stink, where have I been? Well, I started my temporary job this week. So less time to spend on game design... :(
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
Do you Find Tilesetting or Looking for Tilesets/Plugins more fun? Personally I like making my tileset for my Game (Cretaceous Park TM) xD
How many parameters is 'too many'??

Forum statistics

Threads
105,862
Messages
1,017,049
Members
137,569
Latest member
Shtelsky
Top