- Joined
- Jan 29, 2022
- Messages
- 28
- Reaction score
- 5
- First Language
- English
- Primarily Uses
- RMMZ
Is there any way by default in engine to check turn count for having a state applied through eventing during a loop?
Player affected by this
Check if taking damage this turn
TurnCountLeft-1
On turncount=0
Learn skill
theorized layout not actually proper pseudo code or code in general. Thank you for reading.
If i need to use visustella skill and state I would love to know the syntax required in the event
Player affected by this
Check if taking damage this turn
TurnCountLeft-1
On turncount=0
Learn skill
theorized layout not actually proper pseudo code or code in general. Thank you for reading.
If i need to use visustella skill and state I would love to know the syntax required in the event