kanis999

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The problem was the common event call being made from a skill.

If it were an event common event call, the problem doesn't occur.

Get the latest copy and you should be able to use your skills without having to create an empty common event.
That's awesome! We're good, thanks a lot.
 
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Is it possible to use this system to have two spells learned with each "item"?

I'm trying to implement a system where each spell comes in two versions that you learn from the same purchase. I have both versions of the spell set as <buyable> in the character's class's skill list and both skills are listed as <buy skill: x> in the item's notetag, but only the first spell is given to the character.

Edit: Nevermind. Poked around with the script and figured out a solution for my needs.
 
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Ronyunderen

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Learn Skill Shop

This script provides a shop that allows you to buy new skills for your actors. It comes with a unique shop scene that will display all of the skills or spells that are available for sale.

shop_LearnSkillShop4.jpg


Download

Get it at Hime Works

Usage

In the Class tab, create some learning objects and note-tag them with

<buyable>You can set a minimum level requirement in order to buy the skill.
shop_LearnSkillShop1.jpg


In the Items tab, create some items that will represent the skill to learn. Note-tag these items with

<buy_skill: x>For some skill ID x.
shop_LearnSkillShop2.jpg


In your event, make a script call before the Shop Processing command

@shop_type = "LearnSkillShop"Then setup the skills that will be available for sale.
shop_LearnSkillShop3.jpg


You can setup vocabulary in the configuration section, in the Vocab module.
I will use this, thank you!
 

Roninator2

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I will use this, thank you!
you know you don't have to reply to every single thread when you are going to use a script. unless the author requests acknowledgement of using their script.
 

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