Learned Ruby, Where do I start with RPG Ace Scripting?

ajilejay

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So i have learned the fundamentals of ruby. I understand it well enough to understand it. However when I look at RPG scripts I feel lost on where to even start if I wanted to change something. Everything is so intertwined and complex. Is there anyone that can suggest a basic script to write or provide one I can play around with to help me get acquainted with RPG scripts? I would really appreciate it thanks!
 

SlaveOfThaMind

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http://forums.rpgmakerweb.com/index.php?/topic/5108-a-good-article-for-you-budding-scripters/

not sure if it'll be much help though.

just download a few free to use small scripts and start studying key codenames and lay outs, compare the script to the original in game script

, and you'll be able to compare them and see how each modified piece of code supports another and another etc all in the one script.

I am not a scripter at all, I can read and modify scripts probably at an intermediate level, so don't really hold me to my words or accountable

if you somehow mess up your game because I told you to compare scripts. That said.

BACKUP YOUR PROJECT!

And don't give up!
 
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Celianna

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I've moved this thread to learning ruby. Please be sure to post your threads in the correct forum next time. Thank you.
 

Andar

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So i have learned the fundamentals of ruby. I understand it well enough to understand it. However when I look at RPG scripts I feel lost on where to even start if I wanted to change something. Everything is so intertwined and complex. Is there anyone that can suggest a basic script to write or provide one I can play around with to help me get acquainted with RPG scripts? I would really appreciate it thanks!
One more advice: Start by making a real game.

Looking for something to do to "learn XYZ" usually leads to a dead end or to a lot of dissatisfaction, either because there will be no real use for the feature or because you don't see any result or progress for yourself. It is possible to go that route, but it needs a very disciplined mind to stay on the project without getting "real" results.

If you start making a game and getting a feel for game functions, then this might look slower in the beginning (as you won't be scripting until you've a good part of the basic game design completed), but later you'll automatically find the ideas what to script (when having an idea that need a new function implemented in the scripts) and you can see the results of your scripting afterward in your own game.
 

Tsukihime

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You should probably start by first figuring out what is in there and how they are used.


Get a general understanding of what each class represents and what each module is doing, or possibly why it's doing it that way.


A lot of the times, you only really need to change things in one or two classes, but you need to figure out which ones you need to change.


Also, help file will make a big difference when you're looking to the RPG module.

If you start making a game and getting a feel for game functions, then this might look slower in the beginning (as you won't be scripting until you've a good part of the basic game design completed), but later you'll automatically find the ideas what to script (when having an idea that need a new function implemented in the scripts) and you can see the results of your scripting afterward in your own game.
Understanding the editor and its limitations is one way to find some things to write, or how you should write them (especially handling user input). Most of my scripts are based on this.
 
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