Learning Together

Discussion in 'Community Announcements' started by Lunarea, Sep 16, 2016.

  1. Lunarea

    Lunarea Artist Global Mod

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    [​IMG]




    Summer is winding down and there's a hint of autumn in the air. Students and teachers alike are celebrating the beginning of a new year of learning, and we want to celebrate with them. After all, one of the things RPG Maker and our community are known for is that they offer us an opportunity to learn many different and wonderful things.


    There are many ways to learn – reading, asking questions, practicing or listening. But one of the most fun ways to learn is to learn together. Whether you've got a list of community-recommended tutorials, a learning buddy that learns along with you or an entire captive audience, there are ways to get more involved and get more out of each question asked and answered.


    Learning Together is a community-wide event centered around learning and teaching. We hope to inspire each of you to learn something new, share your knowledge and experience with others and have a chance to win some fun new goodies.


    We're kicking things off with a store-wide sale.


    • All programs are 50% off (including RPG Maker MV!). It's a great time to pick up a new maker or treat yourself to one of the older programs.

    • All DLC is 30-60% off. This is your chance to pick up a pack or two that flew under the radar, or indulge in a pack you've been keeping an eye on.

    Sale starts right now, and no need to enter a coupon code! Simply add the product to your cart, and you'll see a discount appear.


    Please note that the discounts do not stack! Programs and DLC should be purchased separately to get the best discounts. There are 2 discount levels for DLC.  30% off DLC: Modern Day SFX, Futuristic Atmospheres 2, Creature SFX, Epic Strings Music Pack and Frontierworks: Futuristic Heroes & BGM MV. All other DLC is 60% off. Please use separate orders for 30% and 60% discounts.


    Sale is valid until September 23rd, 12:00pm (noon) PST


    Next, we will be giving away $50 shopping sprees to the RPG Maker Web store to 10 lucky individuals! And if that's not enough, our fantastic social media team will be looking at the entries to feature on our blog, social media pages (facebook, twitter, etc) as well as the main website.


    Are you ready to jump in?


    To participate:


    • Create a tutorial, a how-to video or a guide for RPG Maker fans. You can pick any theme you feel you're good at, as long as it's related to game development and it uses RPG Maker or other software you can find on our web store (ex. Manga Maker ComiPo!). Entries should be submitted here. Please be mindful of the approval rules in the tutorial section.

    • Spend a little time asking and/or answering questions in our support sections.

    • Take part in conversations and discussions in our discussion area.

    • Leave a tip or trick you've learned since you've started using RPG Maker (as a reply to this thread).



    Deadline for entries: September 30th, 12:00pm (noon) PST


    Note: Any content that is submitted by the deadline, but not approved will still count.
     
    Last edited by a moderator: Sep 17, 2016
    #1
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  2. Little Paw

    Little Paw Veteran Veteran

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    Sounds interesting! I'll try and take part if I can find the time to do it. Are there any requirements/limitations about length (short or long) for our tutorial? Also, does being entertaining/funny count, or just informative?


    I'm curious though - can we, for example, make a comic using ComiPo! which is designed to teach about RPG Maker?
     
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  3. Leon Kennedy

    Leon Kennedy Restaff Novice Restaff

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    Wow rewards for helping people out, posting tuts or just discussion in GD? Very generous :). Along with the entire sale.
     
    Last edited by a moderator: Sep 17, 2016
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  4. Lunarea

    Lunarea Artist Global Mod

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    The only thing to keep in mind is the tutorial forum rules - just to help out our volunteer moderators who are looking over the approval queues. :)


    Entertainment is acceptable (might be a fun read for out staff, and nice to link to via social media), as is using a tool like ComiPo! to illustrate something in/about RPG Maker.
     
    #4
  5. Funplayer

    Funplayer Self proclaimed sponge. Veteran

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    Perfect time for me to buy the game and teach people how to code.
     
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  6. taarna23

    taarna23 Marshmallow Princess Global Mod

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    Well, talk about good timing. And here I was just writing a tutorial because some folks frustrate me (along with themselves, often to the point of quitting entirely) and could use the guidance.
     
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  7. Driftwood Gaming

    Driftwood Gaming Veteran Veteran

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    Making tutorials for people is a great way to show other people what you have learned and what you're learning. The end reward is also getting better at what your teaching. I recommend that you start making tutorials if you've ever thought about doing it in the past, now would be a great time to show everyone what you've been working on. I've been making RPG Maker MV tutorials since MV launched almost a year ago and I still have many things to learn despite the fact that I've been using RPG Maker since around 1996. I hope this event sparks people into making new tutorials so we can all learn from each other. I would even showcase your channel on my channel if you're starting a new youtube channel to get you some spotlight. Good luck friends. :)
     
    Last edited by a moderator: Sep 17, 2016
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  8. Caitlin

    Caitlin \(=^o^=)/ Kitten shall rule the world!!! Veteran

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    My best tip is to practice mapping, you start out not really how to compose a map and to learn, you have to do.  You can learn by looking at other people's maps, even looking at professional maps on google and just plan practicing.  As a matter of fact, it wouldn't hurt if you learned how to edit graphics, since you'll be doing that before you learn how to create your own.  It's about learning the process, and it just takes a little bit of time.  (^_^) I used to have trouble editing characters, couldn't do that on 2000/2003, but now, I am learning how to create my OWN graphics.  I am not at the level of say, Celianna, Avery or even, Pandamaru, yet, but it's not a race, so learn at your own pace.  (^_^) Yup, or else, I would be like (@.@) why can't I understand how to draw people, yet.
     
    #8
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  9. Xamusel

    Xamusel Villager Member

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    Okay, this looks like a very interesting competition to have. I'll take part in it, hopefully. I just need to make sure I can come up with a good tutorial topic.
     
    #9
  10. KayZaman

    KayZaman Brother-Veteran Veteran

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    Got email and yeah, gonna teach something.
     
    #10
  11. Dad3353

    Dad3353 Veteran Veteran

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    Good evening, Lunarea...


    This looks like the right time for me to add VX Ace to my RPG tools, but I can't see any access to this 'store' on this page. Any chance of adding links to the opening post to help old duffers such as myself..? Of course, it's highly likely that there's something immediately in front of me that I'm just not seeing; please accept my apologies in that case.


    Why would I want Ace when I have MV..? Basically, so that I may use the Ace resources in full legal tranquillity; I've always avoided 'em till now, not being an Ace Owner.


    Thanks in advance for pointing me in the right direction, if you'd be so kind; meanwhile...


    Have a nice day


    Douglas
     
    #11
  12. Kes

    Kes Global Moderators Global Mod

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    @Dad3353 Until Lunearea has time to read everything, the store is on the main webpage http://www.rpgmakerweb.com/  At the top of the screen click on 'Products' and take your pick.
     
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  13. VicWhite

    VicWhite Star rover Veteran

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    wow thats super good news!
     
    Last edited by a moderator: Sep 17, 2016
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  14. mlogan

    mlogan Global Moderators Global Mod

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    @VicWhite  Please don't quote large posts.
     
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  15. Funplayer

    Funplayer Self proclaimed sponge. Veteran

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    So far I like what I see in the core code. It seems to have addressed many of the issues from the earlier maker's hidden core. The transparency is great.


    I especially like the access to the window controls, and static key rebinding list.
     
    Last edited by a moderator: Sep 17, 2016
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  16. Dad3353

    Dad3353 Veteran Veteran

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    @ksjp17...


    [​IMG]


    ... and done..! Now, then, where's that Ace User's Manual..? Hmm... (rubs hands with glee, chortling quietly...)
     
    Last edited by a moderator: Sep 17, 2016
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  17. nakina

    nakina Dat boi Member

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    A tip or trick I've picked up from using RPG Maker you say?  Well, it's really very basic but I did learn early on that erase event is not used to permanently erase events.  Instead, use either a self switch, global switch, or a variable and have an empty event page that triggers on the event you wish to disable.  Erase event can be useful however.  For


    example, I like to have my enemies wander around visibly on the map.  If I wanted them to respawn when the player leaves and re-enters the map, I can simply use erase event to temporarily "kill" the enemy.  When the player returns, the enemies will appear again as if the player was never there.
     
    #17
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  18. Lunarea

    Lunarea Artist Global Mod

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    Thank you for the reminder! A direct link to the store has been added. :)
     
    #18
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  19. Little Paw

    Little Paw Veteran Veteran

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    Another question - Can this tutorial deal with tips as a game designer in general, and not strictly as a "How to do (x) in RPG Maker"? For example, a tutorial on how to write a good villain for your RPG? (Not saying that I'll do that, but it's just an example).
     
    #19
  20. VicWhite

    VicWhite Star rover Veteran

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    My personal trick: in the beginning, you will hear a voice inside your head that tells you it just found the greatest idea for a videogame. Just don't hear that voice and lock it very deep inside your head. Then try to create the simpler and shortest game you can imagine. Don't worry, it will get bigger and bigger, and even more complicated with each new session of rpgmaker. Maybe, in the end, that will be better than "the greatest idea for a videogame"
     
    #20
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