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If you open a choice (specifically, the "show choice" event), then open the menu screen using a parallel process, RPGMaker crashes upon closing the menu.
Replicated in a clean project, minimalist example here, using only vanilla events. Talk to the NPC, and while the choice is showing press 'pageup' to trigger the parallel event in the corner and open the game menu over top of it. Try to close the menu and it immediately crashes.
Error report:
Illustrative screenshots:
Replicated in a clean project, minimalist example here, using only vanilla events. Talk to the NPC, and while the choice is showing press 'pageup' to trigger the parallel event in the corner and open the game menu over top of it. Try to close the menu and it immediately crashes.
Error report:
Pixi.js 4.0.3 - ✰ WebGL ✰ http://www.pixijs.com/ 


rpg_managers.js:1756 TypeError: Cannot read property 'bitmap' of undefined
at Window_ChoiceList.Object.defineProperty.get (rpg_core.js:5848)
at Window_ChoiceList.textWidthEx (rpg_windows.js:3905)
at Window_ChoiceList.maxChoiceWidth (rpg_windows.js:3896)
at Window_ChoiceList.windowWidth (rpg_windows.js:3872)
at Window_ChoiceList.Window_Command.initialize (rpg_windows.js:1296)
at Window_ChoiceList.initialize (rpg_windows.js:3824)
at new Window_ChoiceList (rpg_windows.js:3816)
at Window_Message.createSubWindows (rpg_windows.js:4271)
at Window_Message.initialize (rpg_windows.js:4249)
at new Window_Message (rpg_windows.js:4236)rpg_managers.js:1756 SceneManager.catchException



rpg_managers.js:1756 TypeError: Cannot read property 'bitmap' of undefined
at Window_ChoiceList.Object.defineProperty.get (rpg_core.js:5848)
at Window_ChoiceList.textWidthEx (rpg_windows.js:3905)
at Window_ChoiceList.maxChoiceWidth (rpg_windows.js:3896)
at Window_ChoiceList.windowWidth (rpg_windows.js:3872)
at Window_ChoiceList.Window_Command.initialize (rpg_windows.js:1296)
at Window_ChoiceList.initialize (rpg_windows.js:3824)
at new Window_ChoiceList (rpg_windows.js:3816)
at Window_Message.createSubWindows (rpg_windows.js:4271)
at Window_Message.initialize (rpg_windows.js:4249)
at new Window_Message (rpg_windows.js:4236)rpg_managers.js:1756 SceneManager.catchException
Illustrative screenshots:
