Lecode Tactical Battle System 0.77.2B

Discussion in 'JS Plugin Releases (RMMV)' started by Lecode, Nov 28, 2016.

  1. Danielcross

    Danielcross Veteran Veteran

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    You can add dialogue just by using the regular text option in the troops tab.

    You can change the win conditions here: https://lecodemv.github.io/leTBS/old/win_conditions.html

    Add this before a battle begins.
     
  2. Danielcross

    Danielcross Veteran Veteran

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    Yay! So you're not running into errors anymore?
     
  3. UniqueName

    UniqueName Veteran Veteran

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    yep no errors anymore and I can position units as I like
     
  4. staf00

    staf00 Veteran Veteran

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    Sigh, I'm torn deciding whether I should wait for v0.8 or just implement v0.77...I was under the impression that LeTBS v0.8 would be released "soon". As if it was right around the corner or something, but there's been no word month after month. I've just been working on every other aspect of my project in the meantime. If v0.8 was just an incremental update, I wouldn't hesitate to use v0.77, however since it's a complete overhaul I imagine I'd have to redo a lot of work if I go w/ v0.77 now and switch to v0.8 when it's eventually released. What should I do?
     
  5. MetalKing11417

    MetalKing11417 Villager Member

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    I'm thinking about asking him via patreon.
     
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  6. Pharonix

    Pharonix Shadow Walker Veteran

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    If i were to switch to .8, i would need about 500 hours to update because of how modded i am.
     
  7. staf00

    staf00 Veteran Veteran

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    Lol dang, yea that's exactly the situation I wanna avoid putting myself in.
     
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  8. staf00

    staf00 Veteran Veteran

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  9. Danielcross

    Danielcross Veteran Veteran

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    Lecode is working on it, but v0.8 has been "around the corner" for months so I would probably go ahead with 0.77.2b. Like Pharonix, I will have a LOT of work to do if I convert to v0.8, to the point where I'm just considering cannibalizing what I can from the new version once it releases.
     
  10. staf00

    staf00 Veteran Veteran

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    Hmm, I guess I should just go ahead w/ v0.77, otherwise I'll never make any progress on my project at this rate. I've been playtesting my game w/ Yanfly's STB battle system and just "imagining" how it would play as a tactical in my head lol. This means the range & scope of the near 200 spells I have implemented exist only in my notebook. Btw, would Lecode's TBS conflict w/ Yanfly's STB plugin? I really just have it to dictate turn order. If Lecode's TBS can replicate the same effect as far as turn ordering goes, then I'd be content w/ that.
     
    Last edited: Oct 19, 2019
  11. UniqueName

    UniqueName Veteran Veteran

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    So... I didnt mode any of LeTBS plugins so its ok for me to upgrade 0.77 to 0.8?
    Will he change the notebox and plugin commands so I have to rewrite them?
    And is it even worth it?
    Cause rn lecode doesnt have any solid guides on his plugins
    That old documentation doesnt have full info and some notebox commands there are incorrect
    Some features of plugin dont work (like directional dmg) or mb it's just me not knowing what to type in the notebox
    And some features like extra turn cause A LOT of bugs so I'll probably have to give up on that feature
    There also other problems like poor AI which I have no idea how to change cause no solid instructions and sometimes the game freakin freeze when enemies think what to do
    Tho I kinda have hopes that new version will fix all of that and wont bring new bugs
    Am I right or am I not? XD
     
  12. staf00

    staf00 Veteran Veteran

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    To my understanding, v0.8 should fix most of those issues, especially the AI and pathfinding stuff. Just more reason for my to wait for v0.8...gah so torn >.<
     
  13. UniqueName

    UniqueName Veteran Veteran

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    Why do you even mode letbs?
    You can do it after 0.8 release even tho it can be next year
    And now just do other stuff
    But I just hope that he wont change the notebox and config commands so I wouldnt have to rewrite everything
     
  14. staf00

    staf00 Veteran Veteran

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    My hunch is that there will most likely be changes to the commands/notetags/syntax when v0.8 released. Again just a but feeling, as I don't have any evidence...just guessing lol
     
    Last edited: Oct 20, 2019
  15. UniqueName

    UniqueName Veteran Veteran

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    Oh god no...
    Tho I compared the new 0.8 documentation and the old one and some commands are different
     
  16. MetalKing11417

    MetalKing11417 Villager Member

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    I believe lecode has confirmed that there will be notetag changes.
     
    Last edited: Oct 20, 2019
  17. UniqueName

    UniqueName Veteran Veteran

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    Noooo
    But theoretically speaking
    Could you just go to letbs file and change the notetags back? XD
     
  18. Sacrifyx

    Sacrifyx Veteran Veteran

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    How would I define a specific enemy to appear in a specific starting cell for battle? I see there's notetags for it in the forthcoming 0.8, is it not also a feature in the current version? The documentation sort of points at it maybe being possible but the info is sparse.
     
  19. UniqueName

    UniqueName Veteran Veteran

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    Try to type <Enemy Cell: id>
    Or you can spawn enemies through AddEntity plugin command
     
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  20. Sacrifyx

    Sacrifyx Veteran Veteran

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    That's not really working for me but I think I know why. Am I correct in assuming it can only place the enemies that are in the troop I'm battling? Essentially limited to the max of 8 enemies per battle? Is there something in this system that can increase that, or does anyone have a recommended plugin for increasing that?
     

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