quiloulou

Villager
Member
Joined
Mar 24, 2017
Messages
18
Reaction score
0
First Language
c+
Primarily Uses
RMMV
Hello, i downloaded the demo,i put it on the new project folder (without being modified). but, when it is launched, i have an error message : i cant open the console, help me T_T
I say that I am French so excuse me for my English
upload_2017-3-24_5-1-48.png
 

Lecode

(─‿‿─)
Regular
Joined
Dec 18, 2013
Messages
490
Reaction score
676
First Language
French
Primarily Uses
N/A
Without the logs I can't help. Press F8 to open the console.

Oh well. I'll see where this system is going. Now to implement a shotgun...
What do you mean by shotgun ?
 

Omega Weapon

AKA Laura
Regular
Joined
Oct 13, 2013
Messages
829
Reaction score
257
First Language
Dutch
Primarily Uses
RMMV
Without the logs I can't help. Press F8 to open the console.


What do you mean by shotgun ?
A weapon type. It hits everything in a small cone in front of the user.
 

Lecode

(─‿‿─)
Regular
Joined
Dec 18, 2013
Messages
490
Reaction score
676
First Language
French
Primarily Uses
N/A
Oh well. I'll see where this system is going. Now to implement a shotgun...
Create a custom directional AOE an apply it to your weapon using the corresponding notetag. I'm not at home right now so look at the documentation and the file LeTBSConfig in the demo.
 

Omega Weapon

AKA Laura
Regular
Joined
Oct 13, 2013
Messages
829
Reaction score
257
First Language
Dutch
Primarily Uses
RMMV
I already have looked into creating custom scopes and stuff. It's set up quite nicely now.
 

quiloulou

Villager
Member
Joined
Mar 24, 2017
Messages
18
Reaction score
0
First Language
c+
Primarily Uses
RMMV
bonjour lecode j'ai appris que tu parlais français donc je t'explique en fait quand le jeu se lance il y a directement le message d'erreur et quand j'appuie sur f8 il ne se passe rien peut etre ya il un moyen d'ouvrir la console autrement
 

quiloulou

Villager
Member
Joined
Mar 24, 2017
Messages
18
Reaction score
0
First Language
c+
Primarily Uses
RMMV
apres c'est ptet que ma version de rpg maker mv est en 1.3
 

bgillisp

Global Moderators
Global Mod
Joined
Jul 2, 2014
Messages
14,631
Reaction score
16,041
First Language
English
Primarily Uses
RMVXA

quiloulou, please avoid double posting, as it is against the forum rules. You can use the "Edit" function on your posts to add additional information you've forgotten or respond to multiple people. You can review our forum rules here. Thank you.


Also, this is an English forum, so all posts need to be in English.
 

Lecode

(─‿‿─)
Regular
Joined
Dec 18, 2013
Messages
490
Reaction score
676
First Language
French
Primarily Uses
N/A
apres c'est ptet que ma version de rpg maker mv est en 1.3
No LeTBS runs well on 1.3. Will PM you.

Hey makers, I'm working right now on the AI, this is the last part of the next version.
Figured I should show some progress. Actually this is something I need to do more often.

You could see as well the summon system in action and the smooth scrolling feature.
(Don't pay attention to the command window not being correctly positioned and yes you'll be able to summon
allies and enemies, not only static battlers).

Before - AI reacts stupidly when being stuck by obstacles:


After - AI is smart enough to avoid abstacles:
 

YogiKun

forever hungry
Member
Joined
Nov 9, 2015
Messages
17
Reaction score
134
First Language
english
Primarily Uses
RMMV
Hello, i downloaded the demo,i put it on the new project folder (without being modified). but, when it is launched, i have an error message : i cant open the console, help me T_T
I say that I am French so excuse me for my English
View attachment 60474
i was getting the same error myself :S
 

quiloulou

Villager
Member
Joined
Mar 24, 2017
Messages
18
Reaction score
0
First Language
c+
Primarily Uses
RMMV
-thx chaosicaa
-lecode can you create a summon sytem (walking monster and attacking)
sorry for my english im french
 

Lecode

(─‿‿─)
Regular
Joined
Dec 18, 2013
Messages
490
Reaction score
676
First Language
French
Primarily Uses
N/A
The summon system is ready for 0.7. I've Just talked about that above :rswt.
 

SinSillzz

Warper
Member
Joined
Mar 27, 2017
Messages
1
Reaction score
0
First Language
English
Primarily Uses
RMMV
Maybe i'm missing something but is there a way to make the camera move back to your character after a battle. Seems like after i defeat the last enemy and the battle sequence ends the camera stays where the battle ended but my character is off screen where the "action npc" was that i talked to, to start the battle.
 
Last edited:

Richard John S

Rpg Maker Music Pack Contributor
Regular
Joined
Jan 31, 2014
Messages
221
Reaction score
792
First Language
English
Primarily Uses
RMMZ
The summon system is ready for 0.7. I've Just talked about that above :rswt.

Right on, keep up the good work! Will there be any healer roles in the next release?
 

CommanderNZ

Villager
Member
Joined
Mar 27, 2017
Messages
10
Reaction score
0
First Language
English
Primarily Uses
RMMV
I am having an issue that I can't seem to solve.
Okay, so I kill any Enemies and then I can't "move" past them, so I set "obj.leTbs_passableOnDeath = true;"
Now I pass through them, but now I can just sit on top of a dead enemy and any other enemies can't attack me but I can attack them.
How can I resolve this, also how can I pass through an alive enemy?

I am looking for the movement system used in games like Shining Force.
Any help is appreciated.
 

Lecode

(─‿‿─)
Regular
Joined
Dec 18, 2013
Messages
490
Reaction score
676
First Language
French
Primarily Uses
N/A
Right on, keep up the good work! Will there be any healer roles in the next release?
Yes, the AI Core will be complete, so all behavior will be supported (offensive skills, healing, support skills, summoning, marks, ect). AI could even use move skills to escape or to reach a target.

Maybe i'm missing something but is there a way to make the camera move back to your character after a battle. Seems like after i defeat the last enemy and the battle sequence ends the camera stays where the battle ended but my character is off screen where the "action npc" was that i talked to, to start the battle.
Seems like it's a bug.

I am having an issue that I can't seem to solve.
Okay, so I kill any Enemies and then I can't "move" past them, so I set "obj.leTbs_passableOnDeath = true;"
Now I pass through them, but now I can just sit on top of a dead enemy and any other enemies can't attack me but I can attack them.
How can I resolve this, also how can I pass through an alive enemy?
You should not be able to sit on top of a dead entity even with that option ON. It's a bug :/.
 
Last edited:

CommanderNZ

Villager
Member
Joined
Mar 27, 2017
Messages
10
Reaction score
0
First Language
English
Primarily Uses
RMMV
You should not be able to sit on top of a dead entity even with that option ON. It's a bug :/.
Then how can I pass through entities that are alive?
It is possible to get stuck in a battle and unable to finish it with these bugs.
 

Lecode

(─‿‿─)
Regular
Joined
Dec 18, 2013
Messages
490
Reaction score
676
First Language
French
Primarily Uses
N/A
@CommanderNZ :
Use the tag passable.
Code:
<letbs>
...
passable
...
</letbs>
Or set obj.leTbs_passable = true; as you did for passableOnDeath but I don't recommend this way.
I've just tested, it works well and you won't be able to sit on alive entities.
So the bug only applies to passableOnDeath.

EDIT:
Oh actually it isn't a bug ! I coded it that way so you can lay on entities if they are dead and if their passableOnDeath option is ON :rswt. I don't know why I did that though...
For now look at that line in LeTBS.js:
Code:
TBSEntity.prototype.entitiesCanLayOnMe = function () {
Just after that line, insert return false;
So you'll get:
Code:
TBSEntity.prototype.entitiesCanLayOnMe = function () {
    return false;
That'll do the trick. Wait for 0.7 for a proper fix.
 
Last edited:

Latest Threads

Latest Posts

Latest Profile Posts

DK
Do you like this design?

GIF.gif
Im watching Depp vs Heard and keep thinking: "Wouldnt it be fun if her middle name was Lisa? Then she'd be Amber L. Heard. Sounds like Amber Alert."

Then I found out her middle name is Laura.
Yeaah, pallarax mapping

mTQFUv1QrOI.jpg
ScreenShot_9_26_2023_0_27_57.png
working on the house you explore in the beginning of my game. it's the first major area... part exploration, part battles. just need to script events and setup the on screen enemies.

Forum statistics

Threads
134,799
Messages
1,250,779
Members
177,601
Latest member
semenbolt
Top