- Joined
- Jan 31, 2014
- Messages
- 221
- Reaction score
- 792
- First Language
- English
- Primarily Uses
- RMMZ
Thanks @Chaosicaa that should do the trick for the meantime.
What do you mean by shotgun ?Oh well. I'll see where this system is going. Now to implement a shotgun...
A weapon type. It hits everything in a small cone in front of the user.Without the logs I can't help. Press F8 to open the console.
What do you mean by shotgun ?
Create a custom directional AOE an apply it to your weapon using the corresponding notetag. I'm not at home right now so look at the documentation and the file LeTBSConfig in the demo.Oh well. I'll see where this system is going. Now to implement a shotgun...
quiloulou, please avoid double posting, as it is against the forum rules. You can use the "Edit" function on your posts to add additional information you've forgotten or respond to multiple people. You can review our forum rules here. Thank you.
No LeTBS runs well on 1.3. Will PM you.apres c'est ptet que ma version de rpg maker mv est en 1.3
i was getting the same error myself :SHello, i downloaded the demo,i put it on the new project folder (without being modified). but, when it is launched, i have an error message : i cant open the console, help me T_T
I say that I am French so excuse me for my English
View attachment 60474
The summon system is ready for 0.7. I've Just talked about that above.
Yes, the AI Core will be complete, so all behavior will be supported (offensive skills, healing, support skills, summoning, marks, ect). AI could even use move skills to escape or to reach a target.Right on, keep up the good work! Will there be any healer roles in the next release?
Seems like it's a bug.Maybe i'm missing something but is there a way to make the camera move back to your character after a battle. Seems like after i defeat the last enemy and the battle sequence ends the camera stays where the battle ended but my character is off screen where the "action npc" was that i talked to, to start the battle.
You should not be able to sit on top of a dead entity even with that option ON. It's a bug :/.I am having an issue that I can't seem to solve.
Okay, so I kill any Enemies and then I can't "move" past them, so I set "obj.leTbs_passableOnDeath = true;"
Now I pass through them, but now I can just sit on top of a dead enemy and any other enemies can't attack me but I can attack them.
How can I resolve this, also how can I pass through an alive enemy?
Then how can I pass through entities that are alive?You should not be able to sit on top of a dead entity even with that option ON. It's a bug :/.
<letbs>
...
passable
...
</letbs>
TBSEntity.prototype.entitiesCanLayOnMe = function () {
TBSEntity.prototype.entitiesCanLayOnMe = function () {
return false;