please anyone knows how to implement combo skills between party members and enemy party as well?
In what way?please anyone knows how to implement combo skills between party members and enemy party as well?


If party A and B is in the battle field together, player can use a combo skill...else no combo.In what way?
TBH may have to write a plugin for it. Force action really isn't a thing yet. to my knowledge.If party A and B is in the battle field together, player can use a combo skill...else no combo.
I only need to know how I can code this?
BumpHey got a weird one today apparently Conditional branch+ by Mjshi gives an error.
View attachment 127386
Which is weird considering the script only gives more conditional branch options and in the console it
View attachment 127388
Any thoughts?
Gonna redact this comment. Think it was the screen skipper. for what ever reason its best left at the top...
Edit to the edit. another problem. I can't escape from fights.
How are you using it.Bump
How are you using it.
Ill need to see the actual use of your conditional.
Its possible its not even that causing it, as it doesn't show in the atack trace
I think that was a bit of code I picked up from the demo. When I remove it, it still runs the battle but crashes on escapes.Are you sure it isnt the start battle plugin command thats causing it?
It looks to me that its starting a battle without a troop or something
Have u looked into this plugin perhaps? https://forums.rpgmakerweb.com/index.php?threads/jays-dual-tech-system.47765/If party A and B is in the battle field together, player can use a combo skill...else no combo.
I only need to know how I can code this?
So... IDK how but now it's working again...I think that was a bit of code I picked up from the demo. When I remove it, it still runs the battle but crashes on escapes.
https://heroicjay.itch.io/@staf00 I checked the page but there's no plugin... any help?
hey the way you had it set up work for me, however im just getting one issue now, when I go to select shoot and choose the enemy after I confirm the shoot action I get this issueI use lettbs commands to actually set each character to NOT have an attack.
Then on each weapon i just have a line that sets the Extra skill
Ends up looking like this:
View attachment 126282
View attachment 126283
So to do this, I put this tag in each actor:
<letbs_commands>
move 82, [extra], skills 64, items 176, scan 243, pass 84
</letbs_commands>
Then on the weapons I use this notetag:
<letbs_commands>
skill[403]
</letbs_commands>
In this case this is a Dagger weapon, which gives the character the [Extra] skill [Dagger]