Lecode Tactical Battle System 0.77.2B

Discussion in 'JS Plugin Releases (RMMV)' started by Lecode, Nov 28, 2016.

  1. TheWorldOfCM

    TheWorldOfCM Villager Member

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    please anyone knows how to implement combo skills between party members and enemy party as well?
     
  2. Pharonix

    Pharonix Shadow Walker Veteran

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    Im still looking into it buddy.
     
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  3. BrightIdeaProduction

    BrightIdeaProduction Veteran Veteran

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    In what way?
     
  4. BrightIdeaProduction

    BrightIdeaProduction Veteran Veteran

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    Hey got a weird one today apparently Conditional branch+ by Mjshi gives an error.

    upload_2019-11-14_21-19-7.png


    Which is weird considering the script only gives more conditional branch options and in the console it

    upload_2019-11-14_21-21-8.png

    Any thoughts?

    Gonna redact this comment. Think it was the screen skipper. for what ever reason its best left at the top...

    Edit to the edit. another problem. I can't escape from fights.
     
    Last edited: Nov 15, 2019
  5. BrightIdeaProduction

    BrightIdeaProduction Veteran Veteran

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    Tried to edit the post to show my new problem but couldn't (excuse the double post) but for some reason I can't run from battles.
    upload_2019-11-14_22-7-51.png


    upload_2019-11-14_22-9-7.png
     
  6. TheWorldOfCM

    TheWorldOfCM Villager Member

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    If party A and B is in the battle field together, player can use a combo skill...else no combo.

    I only need to know how I can code this?
     
  7. BrightIdeaProduction

    BrightIdeaProduction Veteran Veteran

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    TBH may have to write a plugin for it. Force action really isn't a thing yet. to my knowledge.


    EDIT: After posting this it occured to me you could do it by proxy. Kinda how i'm doing my combo system.

    You'd probably have to edit the LETBS config file and and some if statements in the right way and cast the follow up skill from there....

    But the BIGGEST problem i'd forsee you having to figure out is how to save a last action for the game to know what to do. This is why I wish someone would make like a "Forced action" mod. but to be honest LETBS is kinda heavy as is.
     
  8. TheWorldOfCM

    TheWorldOfCM Villager Member

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    There is actually a combo skill in LeTBS demo but I don't know how to use it...

    What about Yanfly's combo tip & tricks, do you think it's possible in LeTBS?
     
  9. BrightIdeaProduction

    BrightIdeaProduction Veteran Veteran

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    Bump
     
  10. Pharonix

    Pharonix Shadow Walker Veteran

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    How are you using it.

    Ill need to see the actual use of your conditional.

    Its possible its not even that causing it, as it doesn't show in the atack trace
     
  11. BrightIdeaProduction

    BrightIdeaProduction Veteran Veteran

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  12. Pharonix

    Pharonix Shadow Walker Veteran

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    Are you sure it isnt the start battle plugin command thats causing it?

    It looks to me that its starting a battle without a troop or something
     
  13. BrightIdeaProduction

    BrightIdeaProduction Veteran Veteran

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    I think that was a bit of code I picked up from the demo. When I remove it, it still runs the battle but crashes on escapes.
     
  14. staf00

    staf00 Veteran Veteran

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  15. TheWorldOfCM

    TheWorldOfCM Villager Member

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    @staf00 I checked the page but there's no plugin... any help?
     
  16. BrightIdeaProduction

    BrightIdeaProduction Veteran Veteran

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    So... IDK how but now it's working again... :beard
     
  17. staf00

    staf00 Veteran Veteran

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  18. Danielcross

    Danielcross Veteran Veteran

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    Is it possible to remove the mouse functionality when placing characters? I found an insistent bug that occurs when using the mouse during placement, and it's probably easier just to remove the mouse functionality.
     
  19. PlayerMAybKnown

    PlayerMAybKnown Warper Member

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    Is there any clear documentation for the commands? I am trying to get the LeTbs encounters to work and am struggling.
     
  20. Ygdrassill

    Ygdrassill Game dev Veteran

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    hey the way you had it set up work for me, however im just getting one issue now, when I go to select shoot and choose the enemy after I confirm the shoot action I get this issue

    https://gyazo.com/c68d1df52c711e2502075cb263f6b67f

    This is how I have my notetags set up

    In the (Skill) Notetag
    <letbs>

    scope: circle(5)

    ai_offense_type

    sequence: gun

    </letbs>

    ------------------
    (Weapon Notetag)
    <Augment Slots>

    Rune

    </Augment Slots>



    <letbs_commands>

    skill[212]

    </letbs_commands>

    -----------------
    (Actor Notetag)
    <letbs_sprite>

    pose(idle): use_chara

    turn_order: auto

    status_sprite: auto

    </letbs_sprite>



    <letbs>

    move_points: 6

    </letbs>





    <letbs_commands>

    move 82, [extra], skills 64, items 176, scan 243, pass 84

    </letbs_commands>
    -------------
    Oh just incase it matters I also have the gun sequence set up like this in the coding
    "Gun": [
    "play_pose user, atk",
    "wait: 10",
    "projectile: Bullet, user_cell, cursor_cell",
    "effects: aoe_all_battlers, current_obj, obj_anim",
    "wait: 60",
    ],
     
    Last edited: Nov 27, 2019

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