Started working on an integration for battler sounds in battle. I fell in love with the Japanese Anime Female voice packs, so I want to see if I can even incorporate them first.
This will likely be my "Big" Contribution for 2020
Its something I've wanted to do for a while but I've just been busy and lost all enthusiasm for a while
(and no, I haven't forgotten about the escape battle function issues. Those are still weird).
What I'm really hoping to accomplish is, at the minimum
Sound / Example Sound and allow for different sounds based on health %
Turn Start Sounds: ("Here I go", "My Turn", etc).
Reaction Sounds for injury ("ugh", "oof", "ouch", etc)
Death Sounds ("I'm sorry everyone", "i can't go on", etc)
Attack Sounds and allow for different sound based on different criteria:
magic attack (cast sound)
physical attack (attack sound)
certain hit (which i use for powerful attacks)
Since all entities basically work similarly, the turn/react/death sounds seem easy to do.
the attack/casting sounds, seem a little tougher, but I'll figure them out.
I think I have the mystic voices sound pack somewhere, so i'll use that for testing.
I really want to be able to allow for multiple sound options, but I'm going to start with just 1 sound for each condition, then expand from there.
EDIT: As soon as I post this, I get a better idea on handling the sounds for attack, and it'll allow for easy customization of each character, and allow them to use a different sound for every skill (if so desired)
It's gonna be complex, and suck to make, but it'll be sooooooo satisfying to do.
I'll post more when I have an outline.