- Apr 22, 2012
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It's just kinda
If you could that'd be nice, I just don't get why/ how it throws random skills into the new window
Edit: Ya know what, it lumps things together via type. So If your move is a Special and you hit escape, it will show you all other "special" moves don't know if you already knew this or not, I'm moving all my quick skills over to 'none' so at least this way the menu will be blank instead of skills.
I had a solution for this at one point, but it involved fairly widespread changes across several files. The basic issue is that, as you noticed, the quick skill is basically just auto-selecting that skill from the skill list, but doesn't have any way to tell whether you got there via skill menu or a quick option, so backing out has to go back to the skill type menu first.
Hey guys I want to do some kind of random map generator
there are some plugins but theyre incompatible with LeTBS
so is there any way?
P.S. Happy New Year everyone
So you suggest to make a lot of maps and at the starts of battle tp player to random one of them?The map generators would need to do these at the least
generate events (with the proper letbs tags)
have readable map data
The problem I believe is that LeTBS uses the actual map data.
If you found a map generator that could generate actual downloadable maps, you could rename them to map1901.json, map1902.json, etc.
Alternatively, create a new project with your resources, and make a bunch of maps, and do the renaming as well.
I will likely exceep 999 maps eventually, so to get around that, i will be duplicating my project, and making a new set of maps starting at 1, then i will increment them by 1000.
MV does not prevent maps above 999, but rather prevents maps above 999 from being accessed by the editor.
You can still transfer to these via scripts and the transfer to map by id event commands.
so in theory, LeTBS should still support over-999 mapID's.,