move_point_plus: x works on equipments and states, not on skills.Problem 1
So i'm trying to make my game have a skill tree and on that skill tree I want to make a passive skill (Using yanfly_passivestates) that extends the movement route of the player. I have it all set up with the instruction move_point_plus: x But it don't work. So I've even added the instruction to a skill that's not passive, didn't work and i have tried it on an accessory that I got my player to equip.
scope_options: through_obstacle meens your line of sight goes through obstacles.Problem 2
So some of my skills and weapons have scopes but i want them to hit anything in that scope so I added the instruction
scope_options: through_obstacle. Again nothing
Yeah it's still up (though I need to update the goals) ! That's what keeping this project alive.
After the gold version...The 1.0 one. At this level the TBS would be 100% completed so I could focus on extra & funny features such as what you asked.While I'm bugging you, any news on the sideview style unit fights? I know you said it was in the plans, but I'm curious as to how far in the future that might be.
It'll be possible in 0.7 since I greatly improved the positioning phase.Hey, how do I force deployment of Characters into specific slots [I.E. Early game Fire Emblem style, so that specific characters are absolutely on the map in specific spots], or force deployment in general for that matter?
Yup I know. I want to move it to the github page wiki and update it.Also, I might add, the Documentation needs a fair deal of updating. There's a lot of complicated things with this script that I've noticed are there,
but aren't in the Docs.