I am not familiar with LTBS script, I want to use official default material to complete, what should I do? Where is the Edit button? I need your helppose(dead): use_chara, Damage4, 1, 1
This is why your unit is doing the "side walking".
Btw, be wary of double (or triple in your case) posting. The mods are definitely gonna say something about it... Best to just merge them together, there's an edit button.
with thisvar bitmap = new Bitmap(48 * 3, 48 * 4);
and it kinda worked but the only problem is that enemy sprites get their right edge cutvar wh = fbitmap._url.match(/Big/g) ? fbitmap._image.width / 3 : 48;
var ht = fbitmap._url.match(/Big/g) ? fbitmap._image.height / 4 : 48;
var bitmap = new Bitmap(wh * 3, ht * 4);
with thisvar pw = fbitmap.width / 4;
var ph = fbitmap.height / 2;
and now it kinda works but actually it doesntvar pw = wh == 48 ? fbitmap.width / 4 : fbitmap.width / 3;
var ph = ht == 48 ? fbitmap.height / 2 : fbitmap.height / 4;
oh lol I didnt even need this I totally forgot that non rtp letbs sprites can be whatever sizehey guys Im trying to make big monster sprites so I modified LeTBS_RTPUse
In TBSEntity_Sprite.prototype.createCharaBitmap function I replaced this
and it kinda worked but the only problem is that enemy sprites get their right edge cut
Edit: I replaced this
and now it kinda works but actually it doesnt
instead of moving they just dissappear
Thats also smth i wanna know
- Does anyone know if there's a way to make the AI check the states of it's available targets before selecting an action?
I'd like to use this for adding small objectives/conditions for the AI, such as prioritising targets with less health, engaging in character dialogue or picking up a flag and moving it to a different location.
Thank you for your answer1. Do you mean start? If so you would make any number of events on your map with the note <Actor Cell> on the upper right.
2. I would make them disappear. To do so add a tag in the enemy note box under the letbs tab with sequence(dead): dead_vanish has_no_corpse.
Where the first battle took placeActually cross off the second thing I said. New version is different. Remove the dead code and the pose and they will just disappear. As for the cells do you have a screen shot of the event ? If not I can show you mine tomorrow
Think I did something wrong somewhere. I ended up creating a sequence for it but, im still a bit green a creating sequences.