Lecode Tactical Battle System 0.77.2B

AbstractMan

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@huoixn Is that map suppose to be one big fight or several separate fights?
 

StorocnekXx

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Hey guys!
First of all: Amazing Plugin! I've been reading some of your blogs and noticed you have RL stuff to do and prolly won't update this any time soon, which is highly understandable and I wish you best of luck in reallife!
But maybe some of the other awesome people in here could help me. <3

I certainly can't get enemies to run away from me!

No matter what I do, what ai_patterns I set them to: They alway run towards me and end their turn next to me if possible. I re-downloaded the demo and used the given code their for the AI_Pattern but it didn't change a thing; everyone still running towards me.
Am I doing a grave mistake or something?

I find it rather sad for an enemy mage to have huge casting range but always running right into my melee fighters after casting an offensive spell.
I tried some editing in the Config-File, but I don't know if it is even coded correctly.
I set the enemy to "ai pattern: ranged_fighter" and even tried my own "ai_pattern: pussy" - but none of those do anything at all. (Please note: I do know I have my added features turned to "commands" to show what I added)

Edit: Also, people have asked this before, but got no response, so I assume no one has an answer, but I'm going to ask this on a side note anways: Any chance to use yanfly's "Doodads" while battling?

Edit2: Do extra_actions not work or am I doing something wrong?
I tried using the scriptcall "BattleManagerTBS.activeEntity()._actionPerformed=false" due to a common event and it kind of works, but ONLY if the user still has Movepoints left. Else, the turn will end.

Could anybody please help me out?
Thanks a lot in advance!
 

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huoixn

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I had a strange problem because the order of the queue was deployed when the first role was actually deployed at the end
QQ图片20200831014248.pngQQ图片20200829123241.png

When deployed from top to bottom to the third person, there is a certain probability of collapse

If I deployed each role from the bottom up, there would be no problem.
QQ图片20200829122645.png
 

huoixn

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Can't use medicine for the current character, is there any solution?QQ图片20200907201004.png
 

AbstractMan

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Curious. Do you think this plugin would work with olivias state tooltips?
 

AbstractMan

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:o !!! My disappointment is immeasurable and my day is now ruined.
 

chengsta

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I was deeply disappointed too, as the lack of popup state tooltips really hurt this system.
 

Verrillion

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Hey is it possible to have more than 8 enemies in a single fight on this system?
 

Alexandrake

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Hello guys! I just started putting my hands on MV and I am just starting to try out what it can do with various scripts and add-ons. I am not a solid Java user, but I'm starting to understand most of the plugins I'm trying out! I am especially happy about this one, and I'm getting it pretty good. The only thing that I can't quite understand is why, whenever I try to use the "Ice Wall" or "Ice Prison" in the Demo, it just give an Error "[LeTBS] - The Battler "Ice Block" has no sprite configuration!"
I know this is probably something very stupid and easy to fix,but I haven't found this error in particular, and it seems like I'm still not good enough to fix it.
 
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Myers & Sparks

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Can't use medicine for the current character, is there any solution?View attachment 159694
add

scope_options: include_center




Also anyone know how



LeTBS ShowPopup should be properly used??


Im using YEP absorbtion Barrier, but cant get color dmg pops due to LETBS damage popupex

can i use LeTBS ShowPopup to color attacks ONLY when the char is shielded? if so any suggestions?
 

huoixn

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add

scope_options: include_center




Also anyone know how



LeTBS ShowPopup should be properly used??


Im using YEP absorbtion Barrier, but cant get color dmg pops due to LETBS damage popupex

can i use LeTBS ShowPopup to color attacks ONLY when the char is shielded? if so any suggestions?
Thank you for your reply. I don't know code, scope_ options: include_ Where is the center added? LeTBS.js ?Item notes?
 

Myers & Sparks

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Thank you for your reply. I don't know code, scope_ options: include_ Where is the center added? LeTBS.js ?Item notes?
in the notebox of the skill itself.
For the best example, see the priest skill heal
 

Myers & Sparks

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Anyone here using YEP absorption barrier withe LETBS?


Edit. Need help making a charge skill. Medium complexity.

I want user to charge forward 3 spaces and deal damage to enemy in front of user. so far this is what i threw together but it still isnt quite right.

"charge": [
"play_pose: user, atk",
"wait: 10",
"effects: {aoe}_battlers, current_obj, obj_anim",
"directional_anim: user, user, 126, 127, 128, 129",
"wait: 20",
"move_to_cell: user, cursor_cell, true",
"look_at: user, cursor_cell",
"play_pose: user, atk",
"wait: 10",
"effects: {aoe}_battlers, current_obj, obj_anim",
"if: i****('{aoe}_battlers')",
"set_speed: {aoe}_battlers, +6",
"push: {aoe}_battlers, user_cell, $1",
"set_speed: {aoe}_battlers, reset",
"end_if",
"wait: 60"
],
 
Last edited:

OgreLeg

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Does this plugin still work on v1.5+? The demo download is v1.5.0 but if I try to use it even on a fresh project v1.5.1 I get this error

Screenshot 2020-09-20 19.12.11.png
 

Pharonix

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Does this plugin still work on v1.5+? The demo download is v1.5.0 but if I try to use it even on a fresh project v1.5.1 I get this error

View attachment 161328
I use 1.5.2
Hey @Pharonix or @Doktor_Q. How well do you all understand the js for action sequences. I need help understanding something.
Whatcha need help with buddy

Ive been away for a while as I am losing my job, and the transition left me with a lot of turnover work.
Not fired, just our developer taking over all aspects.....
 

Myers & Sparks

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I use 1.5.2


Whatcha need help with buddy

Ive been away for a while as I am losing my job, and the transition left me with a lot of turnover work.
Not fired, just our developer taking over all aspects.....

"charge": [
"play_pose: user, atk",
"wait: 10",
"effects: {aoe}_battlers, current_obj, obj_anim",
"directional_anim: user, user, 126, 127, 128, 129",
"wait: 20",
"move_to_cell: user, cursor_cell, true",
"look_at: user, cursor_cell",
"play_pose: user, atk",
"wait: 10",
"effects: {aoe}_battlers, current_obj, obj_anim",
"if: i****('{aoe}_battlers')",
"set_speed: {aoe}_battlers, +6",
"push: {aoe}_battlers, user_cell, $1",
"set_speed: {aoe}_battlers, reset",
"end_if",
"wait: 60"
],

trying to make a charge skill, doesnt quite behave correctly
 
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