- Joined
- Apr 22, 2012
- Messages
- 764
- Reaction score
- 367
- First Language
- English
- Primarily Uses
- RMMV
How does it currently work?"charge": [
"play_pose: user, atk",
"wait: 10",
"effects: {aoe}_battlers, current_obj, obj_anim",
"directional_anim: user, user, 126, 127, 128, 129",
"wait: 20",
"move_to_cell: user, cursor_cell, true",
"look_at: user, cursor_cell",
"play_pose: user, atk",
"wait: 10",
"effects: {aoe}_battlers, current_obj, obj_anim",
"if: i****('{aoe}_battlers')",
"set_speed: {aoe}_battlers, +6",
"push: {aoe}_battlers, user_cell, $1",
"set_speed: {aoe}_battlers, reset",
"end_if",
"wait: 60"
],
trying to make a charge skill, doesnt quite behave correctly
Been a hot minute since I worked on action sequences, but from this, it should be
damaging the targets,
then play animation on user
user moves to selected cell,
damages targets
pushes them back 1 cell.